Gwaed Diafol (Blood Devil)

Gwaed Diafol (Blood Devil)

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Pixel Art Details

Gwaed Diafol (Blood Devil)

Title: Gwaed Diafol (Blood Devil)
Pixel Artist: robnoyce  (Level 2 Flatfoot :: 2110 points)
Posted: 3/9/2011 12:43
Palette: 29 colors
Statistics:  30 comments    79 faves    0 avatars

Struggled for a name so that will do. (Taken from Google translate because I can't actually speak my own native tongue to my great shame!)

This was another piece that has bloated out of control! I think the colour count is correct (accursed Pro-motion rubs me up the wrong way at the best of times so sorry if not!)


Edit: best in 2x by the way! ;)

Top Pixel Art - March 2011 (#6)Top Pixel Art - March 2011 (#6)


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ThePixelKnight (Level 1 Rookie) @ 9/9/2011 12:14

Brilliantly done!

Randommonkies (Level 6 Manager) @ 3/21/2011 11:46

Looks Awesome!  Waiting for playable demo....

Jv's (Level 1 Rookie) @ 3/15/2011 17:00

 Very Very Nice

thumaszz (Level 1 Depressed) @ 3/15/2011 15:32

Hello, I really love this animation, and I would love to make a game with it in flash.

My idea is that the blood and the gibs of the enemies keep still on the ground wich scrolls with it, I know how to do this.

This is a game I made:

If you wan't to collaborate to make game, please :)

avo (Level 8 Cannibal) @ 3/15/2011 11:53

such a coolnes

SatTheArtist (Level 1 Rookie) @ 3/15/2011 01:22

I just died from awesomeness...

green_bald (Level 1 Rookie) @ 3/14/2011 19:40

 why am i not playig this game right now???

Riva (Level 6 Commander) @ 3/14/2011 14:51

yep. Thats what I thought (and usually do myself. Plus the fun of being able to 'play' you graphics :)

DrDerekDrs (Level 1 Rookie) @ 3/14/2011 04:25

 You donkey. :) You coulda' made that in Game Maker in no time!

robnoyce (Level 2 Flatfoot) @ 3/14/2011 03:54

Haha, unbelievably no! This was supposed to be a simple thing to test out GameMaker and see what I could do with it! I ended up just focusing on the mockup instead! 

DrDerekDrs (Level 1 Rookie) @ 3/14/2011 02:57

 Lovely stuff, Robbo! Is this another part of the magnum opus you wanna' make?

big brother (Level 11 Admiral) @ 3/13/2011 11:46

I love the animation! The flying has a natural "pull" to it. It feels very arcade-like and fun! The cycles themselves are loose and fluid. I especially enjoy the devil's destruction animation.

The sprites read well against the background, so the colors are practical, but I think the palette could be a little more cohesive. The magenta, dark blue, turquoise green, and yellow feel a bit too electric to work together. Maybe it's intentional, but it makes the nature in the scene look slightly unnatural.

Great work! I second your frustration with ProMotion. It's useful, but so counter-intuitive and glitchy.

robnoyce (Level 2 Flatfoot) @ 3/12/2011 05:01

I am indeed a welshy mate! The mockup is all hand assembly. I tend to animate my character loops, get over-excited and then formulate some rudimentary backdrops and other details and put it all together.

Riva (Level 6 Commander) @ 3/11/2011 11:59

Pretty good. I love all the little animated details (the red guy starting to bite when he gets close to the hero ! ... )

How did you put it together to resemble a game ? all positioned by hand, or some 'engine' to simulate a game ?

And I guess you're Welsh ? ;)

Mathias (Level 7 Junk) @ 3/10/2011 21:03

Very cool. Nice colors. Nice animations. Though I find your pixelling style a bit gritty, it still has a nice pixelly aesthetic to it.

fawful (Level 6 Yonkyu) @ 3/10/2011 15:12

looks nice

LuckyF (Level 3 Hatchet Man) @ 3/10/2011 10:40

 I think you could add another layer or two of clouds. I think that way fat moving foreground clouds won't stick out as much.

at about 2:10 to see what I mean )

Stickman (Level 7 Sheriff) @ 3/10/2011 06:30


robnoyce (Level 2 Flatfoot) @ 3/10/2011 06:28

The clouds are a fair bit faster than the other layers. This was mainly because I had a lot of  force in the animation hitting the characters hair and shroud like there was a lot of wind or he was travelling at speed.

I wanted something in the environment to reflect this but do accept it may jar with the other layers of parallax (I should have just had the environment travelling quickly as if at speed but don't think this will be true to how it would be in-game!). Thanks for the comments! :)

jamesdude01 (Level 1 Thug) @ 3/10/2011 04:45

 Amazing i think the clouds go a bit fast thought. otherwise its EPIC :P

epix (Level 1 Rookie) @ 3/10/2011 03:18

This is fantastic.  Really nice looking sprites and great animation.

kevink (Level 2 Flatfoot) @ 3/10/2011 03:15

parallax scrolling <3

LuckyF (Level 3 Hatchet Man) @ 3/10/2011 02:47


|||| (Level 9 Orchid) @ 3/9/2011 23:37

Damn.. That's it; I'm inspired to make a mock up. I love the style

dumbo (Level 4 Mercenary) @ 3/9/2011 23:08

This is truly amazing! Very well done mate.


Demon11777 (Level 5 Captain) @ 3/9/2011 18:45

 Ah man this is awesome looking! Looks like everything is going a tad bit too slow compared to the clouds on top but still pretty damn awesome.

JuninFC (Level 3 Hatchet Man) @ 3/9/2011 16:32

very nice

robnoyce (Level 2 Flatfoot) @ 3/9/2011 15:15

Hehe, I rarely use anything else for animating pixels but my default state is to abuse the software I love the most sorry!

Carnivac (Level 8 Behemoth) @ 3/9/2011 14:01

Great piece though boo to the Pro Motion dissing.  It's the best damn pixelling program around.

Squirrelsquid (Level 4 Rubbish) @ 3/9/2011 12:57

Brilliant - I love the particle effects in the explosions.

would love to play that, btw...

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