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I once wanted to make something like this, but I kinda gave up on it :P
Haha, yea. I can honestly say I didn't plan out the scene that well, I kind of just took the assets I had and put them together quite quickly. However, if I develop the game, I will definitely keep that in mind. Thanks!
Somebody wasn't watching where they were going, that's what happened!
It's very good, but I'm not sure that the damage on the left car fully follows the impact. For example, the front left corner is damaged but the side impact shouldn't have caused that. Then again, the building is heavily cracked so I can imagine this isn't the best part of town and maybe the left car had already been in a few accidents before this without the driver affording repairs...
Also, that left car is exactly perpendicular to the flow of traffic and it's not like they just came from a sidestreet. Then again, the side street could be below the bottom of the image, in which case the left car must have been driving backwards to get to where it is. All of this evidence suggests this driver isn't very careful...
I've decided that it's the left car's fault.
chunky style and cracks in the building are nice, works well in b&w, kinda has a film noir feel.