This is a cutaway of an orbital cabin used by the player in my upcoming game 'The Salvage'. The look of the cabin was to be a conglomeration of parts, cobbled together into a functional yet chaotic construct. For game purposes, this will act as a sort of home base for the player, where he/she plots new exploration and dig sites, manages loans and finance, and selects equipment kits for sorties onto the planet below.
The cabin was based off of this concept sketch:
I worked out some of the ideas for how I wanted the interior to feel with this:
You can view an alternate version of the pixel art, identical to what I've posted here in pixeljoint, except it includes a mockup of the holographic display in action. I omitted it from the pixeljoint submission because it uses layer effects:
*I have placed the sprite of the main character in the piece mostly for scale and palette reference.