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Pixel Art Details

user
Title: Big inch
Pixel Artist: Wayne  (Level 2 Flatfoot :: 1011 points)
Posted: 6/1/2011 22:38
Statistics:  13 comments    2 faves    0 avatars

First post.  Love the artwork on the site.

Although the drawings are loose, I'm calling this piece "done".  Animated this on my Nintendo DSi using Inchworm Animation... hence the inspiration for the subject :)

Discussion

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user
Trick17 (Level 8 Venus fly trap) @ 4/1/2021 12:53

Just seen by chance, here you go: https://pixeljoint.com/files/icons/full/inchworm.gif


user
QuaziGNRLnose (Level 1 Rookie) @ 8/19/2012 20:51

 please post a link in the description 


user
fawful (Level 6 Yonkyu) @ 7/16/2012 06:34

ditto

 


user
Yogurt (Level 6 Centaur) @ 2/22/2012 23:44

 Man, I wish I could have seen this while it was up.


user
Wayne (Level 2 Flatfoot) @ 6/2/2011 14:30

Thanks, I totally appreciate the comments and understand and agree with the standards for pixel art.  On my next piece, I'll probably submit to the wip forum as I clean up.


user
skamocore (Level 11 Dolphin) @ 6/2/2011 10:31

I'm going to send this back for revision now, for the reasons discussed below. Anyway, I just wanted to pop on by and say that this is an awesome animation regardless; hopefully we can accept some of your other pieces in the future :o


user
jalonso (Level 11 Godfather) @ 6/2/2011 07:26

Awesome in many ways but fails as pixelart. There is no control or pixel precision anywhere and that's the basis of all pixelart. If pixelled this would blow many away...too bad :(


user
cure (Level 11 Pixellite) @ 6/2/2011 02:19

From the few stills I screen cap'd and examined, I'd say it'd be borderline, but probably a 'yes'. So long as no automatic tool usage is present, the sketchiness is probably maybe just controlled enough to meet the gallery's standards for 'pixel art' (gotta keep a strict definition for a site devoted soley to this medium). I can't make any promises, but I anticipate that the animation quality would help offset the sketchy linework. The more controlled the pixels are, the better your chances, of course.

The smaller version of the character seems fine, btw

Love the dog clip. And welcome to PJ, sorry I can't approve your first piece :(


user
a3um (Level 4 Shichikyu) @ 6/2/2011 02:06

 No wonder that the human character and his moves instantly remind me of Disney stuff(: Great animation!


user
Wayne (Level 2 Flatfoot) @ 6/2/2011 01:50

Yes, I do work at Disney :)  My wife asks me why my hobby is drawing and animating on my Nintendo DS when I animate all day at work... They're both fun but it's different.   I love it but sometimes as artist, you just want to do your own thing. :)


user
Wayne (Level 2 Flatfoot) @ 6/2/2011 01:41

That's cool.  I appreciate the educaton.  Pixel art should be hard core and have strict standards.  I totally respect that.

During the making of the worm animation, I worked on another animated piece where did keep to a 1pixel drawing tool, no AA.  I would've posted it here but I used a live action background plate for comedic effect.  http://www.youtube.com/watch?v=X8vFaFaE4g8

For my next piece, if it were similar to the character in the link above, minus the live action bg plate, would that qualify as accepted pixel art?

Thanks,

Wayne


user
A.B. Lazer (Level 2 Flatfoot) @ 6/2/2011 01:01

Yes, PJ is extremely purist in what is called pixelart. In exchange of obvious setback (some brilliant works not getting in), it allows to always stay on topic.

 

BTW, Wayne works at Disney.


user
cure (Level 11 Pixellite) @ 6/1/2011 23:20

While this is a great animation, I don't think it fits for PJ. The pixelly parts border on what's called oekaki (which means less controlled, sketchy work), while the worm seems to take advantage of automatic tools that place pixels and create aa beyond the full control of the artist. The 'What is pixel art?' section of the PJ tutorial might help shed some light on what I'm talking about.


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Animation, Big inch avatars, Big inch icons, Big inch pixel art, Big inch forum avatars, Big inch AOL Buddy Icons

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