Don't Work With Mike Dellow

Don't Work With Mike Dellow

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Don't Work With Mike Dellow



user
Title: Don't Work With Mike Dellow
Pixel Artist: Blackbeltdude  (Level 7 Ichikyu :: 7347 points)
Posted: 8/15/2011 11:04
Statistics:  30 comments    40 faves    0 avatars

This was commission work that I did over a year ago, for a guy named "Mike Dellow." His studio was called Kuzaku studios. I did about 1500 USD worth of work for him, and never saw a dime. He said he sent money, and I never got it, and he also said he was going to get a contract together and then send the rest. Then, he convienantly went missing. I contacted him periodically throughout the year, once and a while hearing back from a "secretary" that said he was in the hospital for a heart condition.

I don't buy that, considering he ripped off several other artists.

I decided I would wait a whole year before I started to let people know that he's an unreliable person to work for and to sell the assets off to another company.

 

That all aside, I really liked the work I did, and there's still more I can do (I was about 85% finished... possibly more). I would like to sell this game's art to a company for an iPhone game, so if anyone has any leads, by all means, please let me know (I am talking to the Palm Heroes team about using these graphics, but nothing is final).

I did quite a few animations for this game too, so maybe I'll post some later.

Discussion

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imonk (Level 2 Flatfoot) @ 8/13/2018 10:59

That's a real shame, I'm sure you'd still be able to make money out of this though. Screw that Mike Dellow guy and move on.


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CraftyPixeI (Level 1 Intern) @ 8/1/2014 20:55

- That's why I only work free for people I trust, and not the cheap low lives >.> , sorry you had to deal with this too = ( I've been involved in projects that willingly don't want to pay anyways... -


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Blackbeltdude (Level 7 Ichikyu) @ 8/1/2014 11:17

Thanks for all the kind words everyone! :)

I did happen to finally sell these graphics recently! Anyone who's interested can check out the details here.


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ellie-is (Level 8 Partner) @ 11/26/2013 18:03

 Did you ever manage to sell those?


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epoxy (Level 1 Rookie) @ 9/17/2011 08:44

This looks fantastic! I'm sorry you didn't get paid for it.


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slym (Level 8 Rear Admiral) @ 8/22/2011 21:58

 Frenk much? This completely reminds me of some of his work from Flink. Thanks for the warning btw :D


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Cilein (Level 5 Irish Elk) @ 8/21/2011 06:12

Sorry to hear about Dellow, but its lovely to see such great work having flourished from this experience nonetheless. I'm really for breaking up the skyline with dithering or a gradient, it interrupts such a well laid out environment too much. Loving the characters and style, art to be proud of :)


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HachiRoku (Level 1 Gangster) @ 8/20/2011 20:15

I love this! The colour palette is phenominal!


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ThePixelKnight (Level 1 Rookie) @ 8/19/2011 14:11

Nice one! :) fave


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Blackbeltdude (Level 7 Ichikyu) @ 8/18/2011 11:49

I'm happy to say that I just got an e-mail from someone who found this posting and just asked for more information regarding how Mike Dellow ripped me and several artists off. It looks like there is at least one artist who he won't get to rip off. :)

As for the gradients, I'd say both are pretty effective... but I still much prefer a pixel approch.


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PanicBomber (Level 6 Manager) @ 8/18/2011 05:20

Very good work. Always ask for half of the price before you start working, and never send final art without watermarks before u get paid... sad thing.


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jonask84 (Level 1 Rookie) @ 8/17/2011 12:11

It's stunningly beutiful! Please let me know if you're willing to part with it for cheaper (indie budget here!) or a profit sharing deal :)
 

 

Again, very nice work. Love the rocks particularly


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slick (Level 1 Depressed) @ 8/16/2011 21:52

Thats really beautiful! And I'm sorry to hear that. Legal action?


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Kurt Russell Fan Club (Level 1 Rookie) @ 8/16/2011 19:42

 This is gorgeous!  Sorry to hear you got ripped off :(


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Manupix (Level 11 Godfather) @ 8/16/2011 15:20

My favourite pixel gradient option. I also like Mathias' and DB's. Hard to choose!

I love this piece.
I loathe the mellow fellow.


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Mathias (Level 6 Garbage) @ 8/16/2011 05:45

That's pretty good, DawnBringer. Good palette-compliant alternative.


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DawnBringer (Level 10 Maniac) @ 8/16/2011 04:08

Scanline-dither is nice if you don't wanna/can add any more colors...

Amiga games often used copperlists (colorful gradients produced by hardware) that in addition could be scanline-dithered and thus produce quite smooth backgrounds (or so I wanna remember) - so Mathias' example doesn't look so wrong to me...


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divtag (Level 1 Rookie) @ 8/16/2011 01:54

very nice!


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Risky2k (Level 1 Thug) @ 8/16/2011 00:27

If it was an actual game, then I would prefer the smooth gradient.
But, since it's just Pixel Art, I would prefer the original.

Good job on this piece! ^__^
 


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Carnivac (Level 8 Behemoth) @ 8/15/2011 22:47

Nah, see the smoothness of the sky just bugs the hell out of me.  Looks too fake and too 'glossy'.


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Mathias (Level 6 Garbage) @ 8/15/2011 21:21

Ok, Carnivac made me do it!

 

http://i.imgur.com/A7YH5.png

Is that so bad?

Which does everyone prefer?

Having no hard color breaks spanning the width really lets the foreground take full precedence. I don't even think the grad is noticeable. It sits pretty well. Not overdone; a subtle enough implementation. And I simply sampled the colors already in the scene, so you could "say" it goes along width the palette. hehe . . .


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riskej (Level 3 Chief) @ 8/15/2011 21:09

Good sprites and strange sky in lines.


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Sneep29 (Level 4 Deputy) @ 8/15/2011 19:41

Sorry to hear that man.

You put way too much effort into this, only to have an outcome like that.

Great piece man. Awesome sprites.

 


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|||| (Level 8 Venus fly trap) @ 8/15/2011 17:05

I love the rocks in the very background. Pity that schmuck ripped you.


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DawnBringer (Level 10 Maniac) @ 8/15/2011 16:25

I love the name of the picture! :D  Why not just a few rows of  "scanline dither" to smoothen the skytransitions?


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Gecimen (Level 11 Sphinx) @ 8/15/2011 15:53

I think you could've broken the lower borders of the platforms. They are a little too sharp at the moment.


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Carnivac (Level 8 Behemoth) @ 8/15/2011 14:33

Couldn't disagree more with that, Mathias.  I loathe seeing overly smooth NPA gradient skys on otherwise clean, sharp well defined pixel art scenes like this. 


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Blackbeltdude (Level 7 Ichikyu) @ 8/15/2011 13:54

I actually have a pretty big hate for gradients. :P I feel like they're over used, and typically aren't used effectively even when the situation allows you to have one. I would rather think of a different method of fill if it meant avoiding the use of a gradient.

I had a plan to intigrate clouds into the sky that would have broken it up, and made a more interesting, but I totally forgot about that until you pointed out the sky, haha. It would be something similar to what's going on in the mountians, but more subtle.

I might just go back and add them now though.


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Mathias (Level 6 Garbage) @ 8/15/2011 13:35

Definitely post the animations. I wanna see 'em!

Fave is that lush leafy tree. Least-liked is the sky gradient. I bet you got an NPA gradient there in the real gfx, right? I would certainly test a full color grad there, if not. Arbitrary 24/7 pixel purism is lame. There's a happy co-existence between PA and CGA, at times.


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Squirrelsquid (Level 4 Rubbish) @ 8/15/2011 11:54

nice sprites...

and I feel with ya there... happend to me too on some occasions.


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