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Pixel Art Details


Title: Escape
Pixel Artist: CELS  (Level 7 Lotus :: 19576 points)
Posted: 9/4/2011 23:56
Palette: 27 colors
Statistics:  11 comments    3 faves    0 avatars

Ran out of time with this. Submitted 3 minutes before the deadline. Whoooo....

Explanation: The idea for this piece was to do a platform game kind of like Mirror's Edge, where the focus is on getting to a destination safely, rather than killing enemies. The choice of colours was inspired by Schindler's list, specifically the scene with the girl in the red dress. While I didn't want the background to be in black and white, I wanted the surroundings to look as bleak and dystopic as possible. I replaced Nazi Germany with a sci-fi America, but there's no political statement here and I meant no offense :)

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CELS (Level 7 Lotus) @ 9/8/2011 05:47

@Muiriled: That's a good point, I didn't think of it like that. I'll remember it in the future. :)

CELS (Level 7 Lotus) @ 9/8/2011 05:46

@PureAwesomeness: Thanks for your comment. You're absolutely right concerning the player character. Not sure I didn't outline her. I guess I got too concerned with copying Prince of Persia.  And you're quite welcome. I'm not sure if I'm helping, but I figure poor advice is better than none at all :)

Muiriled (Level 2 Flatfoot) @ 9/6/2011 19:54

I like the atmosphere you get here, But i have to agree with manupix. the closer background looks lighter, but not beacause they are receiving less shadows, but becouse of an optic ilusion created by contrast: the  backlighting on the farest background make it looks darker in relation to the clarity of the sky, while the nearest bacground still receive some light in the upper part making the eye comparing it to the darkest background behind. it's the same fact that if you draw something dark in a white paper lefting some black part inside the inner white looks clearer.
Still this is a great work.

PureAwesomeness (Level 1 Rookie) @ 9/5/2011 20:30

The atmosphere in this is really nice!

You should have outlined the character, though. She seems a little out of place among the rest of the scene. Also, it would be nice to see this as a real game. It's something I'm planning to do with mine one day...

P.S. Thanks for being one of the two people who gave me feedback on my entry before the deadline! I totally appreciate it. :)

CELS (Level 7 Lotus) @ 9/5/2011 15:37

@ Manupix: I see what you're saying. It's not an exact science, I suppose. I just have to develop an eye for it. Thanks.

CELS (Level 7 Lotus) @ 9/5/2011 15:36

@ King of Games: What makes you an expert? You talk like you're the King of ga- oh, right...
Silly jokes aside, you're absolutely right. I tried tweaking the contrast as I was making last minute changes, but couldn't get it right in time. I specifically did not want to use different colours for the enemies, but I suppose I could have made them stand out more by making them a lot darker or brighter than their surroundings.

King of Games (Level 1 Thug) @ 9/5/2011 15:30

The problem with this piece is that there is a lack of visual priority. The enemies blend in a lot to the background, while the main character sticks out a lot. Also there's a lack of definition in the actual platforms. It's not really distinguished where the player can jump to and what areas/buildings are accesible to walk on.

To fix this, I would say to use higher saturated colors for the enemies, though still not as much as the main chara. And I would use lighter colors like the grey of the truck to denote individual platform, even if it is made up of buildings/trucks.

Manupix (Level 11 Godfather) @ 9/5/2011 15:14

I did twist the rules of aerial perspective a bit, but not the spirit I hope ;)

Keep in mind that the huge dynamic range of a sunset scene is out of reach of any media, and requires adjustments. I think the contrast between each successive plane is more important. A city skyline against a sunset does appear very dark; in your piece it is of similar value to the medium sky tone. On the other hand the foreground is lit by cold light from the other side of the sky, and it's not too unnatural to have it a little lighter than the far buildings, that's the way you'd edit a photograph anyway.

CELS (Level 7 Lotus) @ 9/5/2011 14:34

Thanks for your comments, guys!

Figuring out the saturation and brightness for the different background layers is something I've been working with lately, but still can't always figure out. See, I agree that a dark silouette looks better against the sunset. But now the most distant buildings are much darker than the closest buildings, which doesn't make sense. In order to make the closer buildings darker, they would have to be almost black.

The use of cold greys in the sky is awesome though, thanks for that.

ThePixelKnight (Level 1 Rookie) @ 9/5/2011 07:31

Great pixel CELS! :) I like the colourful contrast of the main character and the grey background and enemys. I agree with Manupix, nice edit Manupix. :)

Manupix (Level 11 Godfather) @ 9/5/2011 06:15

Beautiful! I love the atmosphere, colors and details.

I think the furthest buildings should be darker, contrast looks wrong for a sunset landscape. You might also introduce some of the cold greys in the sky.

Related & Tags

Escape avatars, Escape icons, Escape pixel art, Escape forum avatars, Escape AOL Buddy Icons

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