FLCL - Little Busters

FLCL - Little Busters

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FLCL - Little Busters



user
Title: FLCL - Little Busters
Pixel Artist: Ellian  (Level 8 Partner :: 12131 points)
Posted: 10/14/2011 04:56
Statistics:  9 comments    3 faves    0 avatars

Okay - This is for the Apple ][ challenge.
I am well aware that it has nothing to do with Apple - nothing at all. 

It just happened that I wanted to pixel this right when the Apple 2 challenge came out so... 
I decided to give it a go. 
Working under heavy restriction (colors first, and I usually never pixel anything over 64*64... so this is a pretty big art for me) looked a good personnal challenge, too.

This is my first serious exercise at dithering (well, heavy/massive dithering use at least... lol) so any C&C is totally appreciated !
 


Weekly Challenge: Apple ][Weekly Challenge: Apple ][

Discussion

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user
ECPixel (Level 8 Marshal) @ 6/22/2012 11:25

Man! I do not care about the technique of execution! Because FLСL - it's cool!


user
Ellian (Level 8 Partner) @ 10/17/2011 04:05

Yeah, well, as stated below, I guess I made wrong choices because of the palette... 
I wish I would fix most of the points you stated, but I'd rather start working on something else; I usually spend too much time trying to refine my works, and it was made specifically for this challenge anyway... 

But I'll keep your advices in mind for next time, especially when dealing with metal textures. 

Thanks alot for your helpful comments ! :)


user
Ellian (Level 8 Partner) @ 10/17/2011 04:00

I'm totally aware of that, sadly... Guess I made wrong choices, but I didn't know how to deal with that palette. It just looked wrong... oh well. 


user
Sanfrouah (Level 3 Hatchikyu) @ 10/15/2011 12:33

Hey fury curry! This cartoon is so weird!


user
Metaru (Level 8 Brigadier General) @ 10/14/2011 18:28

thank you, thank you for not being another steve jobs late reminder.


user
Manupix (Level 11 Godzilla) @ 10/14/2011 11:12

Did anyone mention dithering? XD
Just forget it for now, it makes the robot noisy and unreadable compared to the bg.
Also shiny stuff like metal should not be dithered, since sharp highlights and speculars are what say shine to our eyes.

On the contrary, some AA would help the robot.

A composition point: the bg towers tend to follow the robot's head, not the best move.

Should look great if you can fix these points!


user
SacreDoom (Level 2 Dealer) @ 10/14/2011 11:02

 If the palette was better, the dithering would've been acceptable. Sadly, it isn't, and it ruins the whole piece.


user
Ikiru (Level 1 Rookie) @ 10/14/2011 10:07

I feel like the dithering might be... too heavy? It gives Canti a texture he shouldn't have. Use dithering, but combine it with smooth shading to keep the texture you want. (I'm not very experienced at all in pixel art, just my two cents) I love the silhouetted background though!


user
sasuke91 (Level 2 Kukyu) @ 10/14/2011 07:26

nicly done, i know what you mean ^^ i only ever used to make under 64x64 but one u get over that you start understanding pixel art more.and can make some really cool looking stuff

 


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