The player character girl of that platform game... in her (actually pretty active *lol*) idle stance.
Hahaha.. hopefully one day this hand will come up with something so awesome that I can't help but actually put it in a finished game, rather than quickly putting something together and then abandon it half-way. Thanks for the compliment :)
you have good hand for character design
Oh, wall-jumping wasn't actually an idea for your game- I wouldn't give advices like that without knowing anything about the project. That was just a thing that came to mind just by looking at that idle animation.
Anyway, good luck with the project. Based on those art you made, I'd say you shouldn't stop (Ah! Look who's talking >_> lol) and I look forward to see more of it.
Yep, like I said in another reply: I'm sure that most people will find the whole animation a bit too much. It's just the way I like it. But then... how would you get bouncing boobs without some momentum? *lol* But seriously, I shall keep that in mind next time I do some animated stuff. Thank you.
There's probably more than just the cap that could have been better... Not sure if I'll ever get back to this project. But when I do, I'll certainly give the already existing animations (actually only the player character) an overhaul. And as for your instant action ideas... It's a NO for jumping walls (I'm too dumb to get the timing right and hence don't like wall-jumping *lol) but a YES for punching and shooting. Shooting was already implemented, melee attacks were planned.
And yeah, there's some boobs-almost-popping-out to be seen... Yay for bare bellies and bounciness *coughcough* :D
Hehe... yeah, I know. That's what I meant with "pretty active" in the image description. I suppose most people do agree with you. But thinking back... well, most of the game characters I came up with had some pretty rocking idle animations. Guess that's just "my way". Thanks for the comment.
A bit overdone in my opinion, seems more like rocking out on a guitar to me.
The animation is really smooth, and i like it. The character design is cute and clear, and i like it too!
The thing that i don't like too much is the continuous switching between crouching and standing position. She moves too much, i think.
I think it would look better with a less wide movement.
Oh, and as Ellian said, boobies are ok!
... damn, that is smooth sweetness. Maybe you could give a little movement in the cap, but seriously, this looks super-cool.
That kind of animation looks closer to a fighting game than a plateformer, in fact.
I don't know how far you're going in that game, but such an animation let the player expect for epic and instant action; ya know, jumpin' walls while air-kicking while punching while shooting with a hundred enemies on screen...
Oh, and there are a frame or two where you can see boobs.