2-Color RPG Mockup

2-Color RPG Mockup

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Pixel Art Details

2-Color RPG Mockup

Title: 2-Color RPG Mockup
Pixel Artist: Kravvon Nar'roth  (Level 4 Ensign :: 1566 points)
Posted: 12/20/2011 07:57
Palette: 2 colors
Statistics:  6 comments    1 faves    0 avatars

For the weekly challenge. I've always loved RPG's, and while 2-color RPG's aren't as graphically pretty as some RPG's out there, it doesn't mean they can't be any less fun or immersive. :)  In this scene your PC (a wizard named Kar) is preparing to take out an enemy in full armor using nothing but the spells you see in the spell tab at the bottom of the screen.

I've tried to make the mockup seem like you can actually play it, so for those of you who are interested, here's a brief overview of the UI:

In the upper left corner is the character tab. Clicking on the character's portrait would take you to the character screen, where you could see all the character's stats (skills, hitpoints left, mana points left, experience points needed until next level up, etc.). Below the character's portrait are the health points and mana points parts, which give the player a graphical representation of the amount of each he or she has remaining. To the right of the character's portrait are the training button (you press this to spend the skill points you earn each time your character levels up) and the inventory button (lets you access the items in your inventory).

On the upper right hand corner we have the mini-map. Pretty self-explanatory, I think. ;)

In the lower-middle of the screen we have the spell and save menu tap. The four icons on the left are spells or special abilities your character can use in combat, and the icon all the way on the far right of the tap would allow you to access the save menu (options: return to game, save game, load saved game, options, quit).


Weekly Challenge: Two Colour GameWeekly Challenge: Two Colour Game


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First Spear (Level 1 Rookie) @ 7/14/2016 06:53

That looks awesome. Did you create all of the source images (for spell tiles, etc) yourself?

Aracno (Level 1 Rookie) @ 12/22/2011 05:47

Dennis is right, and i suggest to simplify the characters even more.

light siluette

0xDB (Level 5 Detective) @ 12/21/2011 00:30

I have to agree that the characters are very hard to read. I think this could be easily fixed by putting a little abstract elliptic shadow underneath them. This would help to catch the viewers attention so that their eyes would focus the shadows at first and then from there it will be easier to read the rest of the characters.

Still a few days left. Go for it.

Another option would be to make the ground much less detailed or more lose: sparse patches of rubble and dirt here and there to establish the iso perspective and then maybe add some bigger object like a tree trunk or a rock.

baah (Level 2 Flatfoot) @ 12/20/2011 12:19

At least expand the edges around the characters.

Maybe darken the background.

philippejugnet (Level 6 Hitman) @ 12/20/2011 11:23

 looks confusing but really well detailed


is it your game about "find the skeleton"? *facepalm

Damian (Level 10 Operative) @ 12/20/2011 11:10

 The characters get lost in the noise of the ground tiles.

Related & Tags

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