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Hmmm... the foreground "floor" doesn't seem to match the sprites (not just the bg perspective). It looks top-down and the character looks side-view.
http://www.mobygames.com/game/snes/final-fight-2/screenshots/gameShotId,46718/
Kind of crappy example. I think a lot of Capcom arcade titles solve the perspective issue well (Cadillacs and Dinosaurs, The Punisher).
Thanks. Would it be better if I said the house was askew and sitting atop a hill?
Bursting with character! Great atmosphere. The ground in the second mockup grabs me as odd. It clashes with the background perspective.
Mizuki: The game is made by a team, this is a conglomeration of individuals ideas.
Thanks everyone for the nice comments. There should be more stuff in the next few weeks.
NPA text. Check out the link in the description.
Big Ben and the Crow are awesome. I guess there is anything else displayed on the HUD or?
NOTE,dude:I need an graphics guy for my games,he needs to know how to make animals (I see) and wierd Fantasy things and characters. And object like crates or a little shop. Do you accept? :) Nice stuff here.
I really like that smashed glass on the far right of the building in the first screen - something about the teal and the brown working together so well. Good work bill.
Aaaaannnd straight to the hall of fame with this. The third image is my favorite, I love that tower and the clouds. Great stuff.
So this art won't be used? Wish I could play this right now...
Who needs vectors when you have super clean pixel art that just pops out like this?
Very nice work, the sprites are gorgeous, just the perspective seems a bit weird to me, escpecially at screen1. However, it looks good at screen3 because you can't see the ground.
This stuff looks great. Shame about the vectors. Pixel art just has so much more class and clarity.
Awesome work!