Into Nightmare;BS~

Into Nightmare;BS~

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Pixel Art Details

Into Nightmare;BS~



user
Title: Into Nightmare;BS~
Pixel Artist: Satsume  (Level 10 Capo :: 15758 points)
Posted: 2/4/2012 10:10
Palette: 11 colors
Statistics:  11 comments    13 faves    0 avatars

Mockup of a hypotheticbattle system. 

Discussion

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HotDog (Level 2 Flatfoot) @ 2/6/2012 09:06

 love atmosphere. Like edit of manupix


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Satsume (Level 10 Capo) @ 2/5/2012 13:28

thx for your edit,for the outline and the the dithering probably you have right,for the sword,i've give that form intentionally =P  


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Manupix (Level 11 Godfather) @ 2/5/2012 08:03

Edit:

Fixed dithering in the bottom left corner, sword, target monster outline.

Dithering must absolutely be checked at 200% for every single pixel you add, if it's adding something (indicative of a blade of grass for instance) keep it, otherwise skip it! Checkerboard patterns tend to add unwanted broken planes, not what you want. Also the textures for grass and rock can't be the same. Take advantage of all the shadow transitions to suggest grass blades, also keep perspective in mind when doing that.

Target outlines should be more eyecatching and obviously unrealistic, using a color that's not expected in the scene itself: as bright and/or saturated as possible. You do have this color already, in the 'life meters'. I also 'filled the corners' to avoid banding, except in a few places to limit jaggies. It makes a mess of the legs area though, I didn't try to fix this.


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clefairykid (Level 9 Federal Agent) @ 2/5/2012 01:18

 I really love all the details and the colours used, it looks like a fun game! Only thing iffy for me is the sky, perhaps with more dithering or another colour or two in it, it might make a more gradual transition.


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JerryPie (Level 11 Godfather) @ 2/4/2012 19:54

 I like the creatures a lot..Good work.


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Satsume (Level 10 Capo) @ 2/4/2012 14:40

Manupix,the yellow outline is the target monster,for dithering,i don't know,maybe it's for the low colors or maybe i don't understand how to made "well".

For the sky i was stuck for few hours (i didn't know how to do it),and after i've thought to give this form. if seems water,isn't intentional.

 


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Manupix (Level 11 Godfather) @ 2/4/2012 12:56

Very atmospheric mockup, lovely palette =)

Why the double outline on one monster?
Dithering isn't as clean as it could: compare with vierbit's latest piece which has about the same amount as yours.
The sky strongly looks like the surface of water seen from below: is that intentional?
Monster's textures are a bit random yet.


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crozier (Level 6 Hitman) @ 2/4/2012 12:16

Nice. I love the bars on the bottem.

The enemies are not as scary as they should be :p

 


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philippejugnet (Level 6 Hitman) @ 2/4/2012 12:01

nice, the sword is a little too bended


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Rayovatron (Level 6 SWAT) @ 2/4/2012 11:35

 I would play that game 


user
jok (Level 11 Master Assassin) @ 2/4/2012 10:28

nice,

why so monochome ?


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