I haven't pixeled anything in a while and decided to do something. As a result, wounded Iji (not sure if she can actually bleed, blargh) from one of my favorite indie games, Iji.
You're a piece of shit for doing this, ruining my favourite fucking game with nudity.You are a sick pervert.Fuck you in general and there is no reason for you to do this.You are an unreliable cunt.
I just registered here at this site for one reason.
And it is to say this- What in the actual frickin' hell is wrong with you?
That's somewhat close to what actually happened thought, expect the background is made to look like Iji's title screen:
Hence, no reason.
I think in this situation having a reason for whats going on might help add more to the image, and make it understandable. --- In many cases things need to "make sense" or it just looks like there was no thought put into it. With this piece, it looks like you started off drawing a girl stripping, then didn't know what to do next so you added a gun shot wound.. after that you threw a random city way off in the background. This is just how it looks to me, so maybe by adding some other stuff to the image it can bring it all together.
Everything doesn't have to make sense, so it's just because.
And I originally had hole in the shirt, but it didn't look good - it's kinda more dramatic this way anyway.
I dont really understand whats going on here. The pixeling shows promise. I just dont understand why this girl is standing in the middle of no where, basically stripping and feeling a small wound in her stomach.
Also just want to point out that the bloody wound on the shirt wouldnt have red in the middle, since thats technically part of the fabric thats been shot/cut through. There would be blood around it though.
Changed the whole palette to orangihs, does that work?
there's still very little contrast in the skin, she's bacially illuminated by soft light from every angle. you have a single, very strong light source, and that should create rather dark shadows. the changes are positive, but timid.
(I removed the anti-aliasing for now, if you could call it that)
Cure, nice sketch)
Then I don't know what I'm exactly doing wrong, please elaborate.
underside of the shirt is slightly better, but otherwise no, all of the problems still remain.
Looks not so good, but idc that girl is sexy!
Does this fix anything? (expect the light source not being the sun)
I'm not sure if I did the anti-aliasing right.
you just choose a color between the two you're anti-aliasing between, value being the most important factor. That's a really poor reference, by the way, and doesn't show the wavy waistline that I referred to. the background is sloppy due to the blobby clouds and lack of anything beneath the lowest level of buildings. The light source is muddled regardless of which way she's facing. It's coming from the right and above for the arm, but looks like it may be frontal for the torso, but is somehow still reaching up under her shirt and highlight her breast, as if the light were coming from below.
I really suck at anti-aliasing, but I can try. I've no idea how to pick colors for it tho.
The pants are kinda taken straight from the reference i.imgur.com/yO7Cn.jpg, maybe I could rethink them.
And, the background, I tried to kinda emulate the title screen from the game (can't find good pic now), I didn't really plan to make it from the beginning so the light source is somewhere else. Easiest fix would probally be flipping either of them, which I could probally do.
the outline is creating banding, try anti-aliasing the figure to the background instead. not enough difference in lightness between the underside and outer side of the shirt, darken the underside to separate the two more. I don't understand the waist of the pants at all, how do they stay up (i.e. what kind of pants are they?). Why does the line where they meet the body undulate so much? You've got a really strong light source with that sun, but the shading on the figure doesn't conform to it at all. Overall the figure looks decent, but the background looks really sloppy.