made in Gimp, summer 2011
edit 2/9/12 redid shading so not as noisy
Great use of dithering for scale texture
hmm, I tried making some details more clear when I redid the shading, thanks for your comment.
thanks, redid the textures.
Too bad there's so much noise.
Also, not sure, but maybe it could be more contrasted, on x1 some details are a bit messy.
Lovely, but noisy. Try to make meaningful textures instead, and not everywhere: the eye enjoys flat spaces that the brain fills up ;)