Reflected

Reflected

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Pixel Art Details

Reflected



user
Title: Reflected
Pixel Artist: Joe/Wrath Designs  (Level 7 Sheriff :: 8196 points)
Posted: 5/26/2012 16:33
Palette: 16 colors
Statistics:  19 comments    42 faves    0 avatars

(2012 05 06 - 06 01) Reflected
Multicolor Bitmap, C64

Competition entry for "Flashback 2012" in Sydney, Australia, during the weekend 9-11th of June 2012, which achieved 2nd place in the graphic compo.
http://noname.c64.org/csdb/release/?id=109183

The image was later awarded as the fourth best Scene image in 2012, according to 4 sceners.de:
http://www.4players.de/4sceners.php/dispbericht/-/78982/0/index.html

Discussion

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Kudohazama (Level 5 Rokkyu) @ 8/16/2012 08:03

O___O oh man...


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carrion (Level 6 Made) @ 8/2/2012 02:14

 this is the best pic for c64 in it's 30 years history. 6/6 from me.

@DownBringer
C64 has only one palette as you know and Pepto's one is the closest to most TV sets. but I understand what you say. I tried experiments myself with C64 pallete using Grafx2. I even tried something similar to Amigas EHB with 16 colors (I mean Half-Brightening them to see what comes out of this) It's a goot way to create new palettes when starting with basic c64 palette.


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Nevercreature (Level 9 Vice President) @ 7/2/2012 13:55

The double-pixel dither is amazing!


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philippejugnet (Level 6 Hitman) @ 5/31/2012 09:52

Lovely work. I agree with slym, I have C64 too.


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Joe/Wrath Designs (Level 7 Sheriff) @ 5/31/2012 08:59

DawnBringer: Well, I was brought up with the new VIC-II graphics chip, so when Oswald coded the Project One tool, I think that's the palette which resembles the original machine most. I've been active in the c64 scene since 1991, but got my first equipment 1987.

slym: Sure, just not right now.


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DawnBringer (Level 10 Maniac) @ 5/31/2012 06:23

Do you always use the Pepto-palette? 


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MongooseDundee (Level 1 Depressed) @ 5/30/2012 13:34

Outstanding!

 


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slym (Level 8 Rear Admiral) @ 5/29/2012 08:42

 All of your pieces are really great, but I wish you did a few without the stretched pixels and C64 palettes. I would love to see what you can do unrestricted. 


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reis (Level 6 Serial Killer) @ 5/28/2012 15:05

 Fantastic, your have a f$%# style!


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Joe/Wrath Designs (Level 7 Sheriff) @ 5/28/2012 11:49

Helm: Thank you! The update will be no later than the 9:th of June since I have planned to submit it to a compo elsewhere... :)


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Helm (Level 5 Detective) @ 5/28/2012 04:52

 Wonderful. Waiting for the update!


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Joe/Wrath Designs (Level 7 Sheriff) @ 5/27/2012 10:54

Darth Mandarb: Thank you very much for your time to comment and the constructive criticism. 

I had the back of her neck very soft before in that blue/brown hatching, but it seemed as if she was flat in a way and the whole image was withdrawn to a further back as if viewed from a sheet of glass. I used some black to emphasize some parts and I wanted to stress the hands aswell pushed against the window, where the reflection of her face is and the fireworks/city outside, but you could just be right that things stand out to much. I'll take this into account in the next stage and see how I maneuver.


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Darth Mandarb (Level 10 Operative) @ 5/27/2012 06:56

I, too, love the way you use color/dithering... the palette is so soft and pleasing!  All your work has that very polished feeling to it.  The only thing, here, I would nitpick about is the dark[er] outline around the spine really pulls my eye to it (this might have been intentional?) and makes the image lose focus for me.  Aside from that; another great piece!  Keep up the good work!


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Tmrgast (Level 2 Hired Gun) @ 5/27/2012 05:32

 Nice palette! Like your style


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Joe/Wrath Designs (Level 7 Sheriff) @ 5/27/2012 01:40

 

Toxotes: Thank you. It's a way of hiding the terrible chunky 4x8 pixel blocks (multicolored bitmap mode), when one runs out of the 3 colors. I've set middle grey as the general background color, hence a fourth color one could say per block, but it's seldom enough and even though it can substitute most of the middle tones (green, light blue and light red) one has to be inventive about masking things to make it smooth. Part from that I believe that one can do wonders without hatches or dithering at all and my fellow scene colleague Veto uses such a technique. For me it's about giving a sort of material quality to the general feeling. Of course it can be dead boring at times. Keep up the good work, I like what you are doing!

SpaceSalmon: Thank you, I also had a fast glance at your pieces and realized your from the same country as me. Are you involved in the scene perhaps? The graphics reminded me of that somehow.

StarQueen: Is that a plastic surgeon? I haven't heard that expression before.

 


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SpaceSalmon (Level 1 Rookie) @ 5/27/2012 01:30

 your stuff is gold. I love the dithering and design, in all your pieces. Great work!


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StarQueen (Level 1 Depressed) @ 5/26/2012 22:19

 mt foda.


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Erico (Level 4 Deputy) @ 5/26/2012 21:59

 Amazing!


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toxotes (Level 2 Flatfoot) @ 5/26/2012 21:22
 What I love most about your work are the interweaving lines created by your unique style of dithering -- the texture created is very  pleasing, and everything is unified into one picture plane.

Related & Tags


C64, woman, android, reflection, Reflected avatars, Reflected icons, Reflected pixel art, Reflected forum avatars, Reflected AOL Buddy Icons

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