the road to freedom - cave

the road to freedom - cave

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Pixel Art Details

the road to freedom - cave



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Title: the road to freedom - cave
Pixel Artist: Merez  (Level 6 Hitman :: 6059 points)
Posted: 6/4/2012 09:56
Statistics:  47 comments    49 faves    0 avatars

 well, I had to finish fast for competition Pixelaria, so ... I do not know. I just want to evaluate, hehe 

thanks Jinn

 

Discussion

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JustinGameDesign (Level 8 Marshal) @ 4/1/2014 15:29

That's a nice level of depth.


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AtskaHeart (Level 8 Regional Boss) @ 8/14/2013 03:31

Awesome as a videogame background, nice details!


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Muziak (Level 3 Enforcer) @ 9/11/2012 15:08

beautiful pallette...


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Sublyme (Level 4 Murderer) @ 7/12/2012 17:26

wow, amazing colours


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Complix (Level 1 Rookie) @ 7/11/2012 08:08

Very nice, Very nice


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Luan-castro (Level 1 Rookie) @ 7/10/2012 15:23

 fav it


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Merez (Level 6 Hitman) @ 6/28/2012 06:18

 Well, I edited again, so I think it was beautiful pixel-art, and became the face of my style. Thanks to everyone who helped. Thanks Jinn


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StarQueen (Level 1 Depressed) @ 6/8/2012 17:18

 Very Good Merez,or Ricardo.


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Merez (Level 6 Hitman) @ 6/8/2012 14:47

 For me its color was the issue that most pleased me far, I'll use. Thanks!


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DawnBringer (Level 10 Maniac) @ 6/8/2012 12:09

Well, if everyone else is making a color-edit then I'm gonna do one too,darn it! :D

Also got rid of some stray and redundant colors. Count is now 10.

 


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neota (Level 8 Shodan) @ 6/6/2012 23:11

I have to say, those two small bright spots make it really hard not to see that area as a limp squid.

This image is really kind of Henk Nieborg-ish,   aside from the fact that you use only one color ramp. Very interesting and polished style.


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philippejugnet (Level 6 Hitman) @ 6/6/2012 13:17

 way better, I would go for my edit anyways.


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philippejugnet (Level 6 Hitman) @ 6/6/2012 09:03

 there is no difference.


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Merez (Level 6 Hitman) @ 6/6/2012 08:47

 the road to freedom - cave

what do you think? thanks philippejugnet

 


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philippejugnet (Level 6 Hitman) @ 6/6/2012 08:07

 he said he was going for my edit =D hope he finishes it.


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Adam (Level 9 Major General) @ 6/6/2012 01:04

The possibilities are unlimited.

I suggest you to just play with the colors a bit (there are just a few, so you can do it manually). I would stick to changing the hues in one direction at first (the classic example: the darker the shade the more magenta it is). It is simple enough, but can achieve a lot.

Oh, and I noticed one or two really unexploited colors while doing the edits.

And I just have to add that the subtle dithering looks really professional.


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iMoose (Level 6 SWAT) @ 6/6/2012 00:17

 Guys. Let's stop calling each other idiots and talk about art, shall we? 

The layers and textures are fantastic, and if not for the monochrome I'd say the same for the colors. I like the blue theme, but the slight hue variations that Jinn and Jetrel showed examples of really add a lot to the effect. Also as a3um mentioned, that little rock in the center is way too dark for where it is, it should either be lighter or just taken out. I didn't notice it at first but now that I see it I can't take my eye off it. Overall really great piece, but yeah I highly suggest shifting the hues a little bit.


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Jetrel (Level 1 Intern) @ 6/5/2012 21:12

 Jinn's colors are pretty nice.

Also: http://imgur.com/VMIV2


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philippejugnet (Level 6 Hitman) @ 6/5/2012 18:01

 Rique -  "you are the idiot here, you don't accept critiques about your piece" Second, I do, but your critique is nonsense and pointless. Just stop bothering the members.


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RiquePixel (Level 2 Dealer) @ 6/5/2012 17:00

 The idiot here are you, who dont accept bad words about your piece. 


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Battle (Level 2 Flatfoot) @ 6/5/2012 16:29

Muito legal.


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JuninFC (Level 3 Hatchet Man) @ 6/5/2012 15:19

Rique , you are a idiot !! Zoa , tá muito bom isso ai vei


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philippejugnet (Level 6 Hitman) @ 6/5/2012 13:50

 @Rique - you are just idiot.  My edit was to help I don't even care about your oppinion, no one here does btw. Stop bothering members.


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Merez (Level 6 Hitman) @ 6/5/2012 13:44

 I think this is not prohibited. I only ask, does not oblige, a favorite if you really like, if not, don't need. I'm not doing anything wrong, I would be wrong if you were using fakes. 


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RiquePixel (Level 2 Dealer) @ 6/5/2012 12:41

 this guy ask me all the time to vote and fave...unfair.


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Shanx (Level 1 Depressed) @ 6/5/2012 12:31

 I like it , nice evolution 

ಬಿಚ್ ಆಫ್ ಬಾಯ್ ಸನ್ ಅಭಿನಂದನೆಗಳು 

Merez Ricardo punk bitch

Bye


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TheoVision (Level 8 Regional Boss) @ 6/5/2012 12:07

It could be a screen from a adventure game!


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RiquePixel (Level 2 Dealer) @ 6/5/2012 11:01

 Philipe, i didnt like your edit.


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TheInquisitor (Level 4 Shichikyu) @ 6/5/2012 03:55

A bit of colour mixing would give this so much more punch. It's nice pixel work but tweaking the palette could make all the difference.


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toxotes (Level 2 Flatfoot) @ 6/4/2012 20:53

 Your use of contrast [and lack of contrast] conveys depth in a spot-on way. Very well done!


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a3um (Level 4 Shichikyu) @ 6/4/2012 18:05

 Nice! Just get rid of that stone in the center


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reis (Level 6 Serial Killer) @ 6/4/2012 17:05

 Amazing!


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Dont (Level 6 Serial Killer) @ 6/4/2012 15:50

 lido


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Cyangmou (Level 8 Marshal) @ 6/4/2012 14:49

my my that's pretty good, the things which joe and angel pointed out are somewhat to think about, they are really hitting the nail. You could also increase the glowing light from the shrooms in the front to add a bit more light and make the foreground more interesting.

The perspective of the water source which is flowing over the middle-ground rocks is a bit distracting, there is somewhat of with the pillar/stallagmite and distance which hurts the depth.

also good luck =)


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philippejugnet (Level 6 Hitman) @ 6/4/2012 14:21

 Little edit:


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MrBeast (Level 3 Dryad) @ 6/4/2012 14:18

 Thats pretty cool.


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philippejugnet (Level 6 Hitman) @ 6/4/2012 13:13

 aew ricardo ^^


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Jinn (Level 11 Cthulhu (The Call of Cthulhu)) @ 6/4/2012 13:11

Você está evoluindo bem rápido, rapaz. Só acho que você poderia dar uma encorpada nessas cores: http://i.imgur.com/bMW3u.png


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Merez (Level 6 Hitman) @ 6/4/2012 13:09

 Friends, I do not know how to exit the "monochrome", I can only work so I can not make the color transition? Could you help me? Thanks to all who commented. 


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Geoglatico (Level 6 SWAT) @ 6/4/2012 13:07

esta muito bom ricardo, você está melhorando cada vez mais, gostei das cores também ;)


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Elk (Level 5 Assistant Manager) @ 6/4/2012 12:48

 Very moody and clear picture, good use of techniques!


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Joe/Wrath Designs (Level 7 Sheriff) @ 6/4/2012 12:44

I like the basic set of atmosphere. Although you could have used the darkest color in order to give some other hue to the main figure. Also, as the light source in the background gives more warmth to the surrounding, perhaps one should try another set of color tones. The most difficult but awarding is to differentiate background and foreground with some kind of focal point, giving more or less detail to the close surrounding which you have started. However you've given us a snapshot with infinity in one way, cut by high frequencies of "bright light". It looks ok, but not close to the eye, which adapts to both conditions then. I'm saying this since I normally fall into the same dilemma of overdithering all, regardless of its position in space. I'd use more blur in the distance somehow...

Good luck in the competition by the way!

 


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Neela (Level 2 Flatfoot) @ 6/4/2012 12:15

It looks really good. But I must agree with the others that it would look even better with some variation in hue. 


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AngelOTG (Level 1 Rookie) @ 6/4/2012 11:59

 This is actually exactly how this would look if you were standing in this cave from the perspective of this picture. The cave is dark inside, and light outside. Also your ability to pick up details with your eyes decreases with distance, so the picture loses contrast the further back. It's a good example of depth.

On that note, the only critique I have is with your color choices. It would be much better if you had some hue shifts in your palette. Maybe from a dark blue/purple to a slight orange/red.


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Adam (Level 9 Major General) @ 6/4/2012 11:42

Not if you are looking out from the cave. I think this piece is superb. The only thing I miss is some variation in hue, but awesome work overall.


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Alex Pang (Level 7 Underboss) @ 6/4/2012 11:15

 the depth is messed up. The light / neutral stuff is far from the player, the dark/ saturated close to the player.


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BearJEFF (Level 1 Rookie) @ 6/4/2012 10:02

 I like this!


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