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Wow, you have made the pixel art in Wreck it Ralph? Awesome :D
Thanks Stasis! Don't know if I can post my work related pixel art and animation, but I'm currently working on personal stuff in my spare time that I'll post when done.
I'm sad you only have two pieces here on PJ. Your animation is awesome and I'd love to see more!
Thanks everyone! And thanks to those who voted!
Philippe, good observation. I'm not saying that this animation couldn't be improved, but the "odd" arm in this frame is intentional. The arms in this frame was drawn not intending it to be viewed as a still image but in motion. I drew the wrist up on the right arm so there is a flick in the wrist just after the arm moves forward and before the arm lowers. It goes along with the flow of energy. The left arm is drawn outward so we "feel" the of the stretch-forward motion.
After looking at it for a long time I can see there is something really odd on his arm on this frame.
http://i1232.photobucket.com/albums/ff368/philippejugnet/Frame.png
I still prefer the original. The lack of parallax gave the environment a great sense of enormity.
Thanks everyone!
Currently I'm tweaking the parallax BG. I tried moving the BG at a rate of 1 pixel per frame but felt it was too fast so it's currently on two's. I'm not entirely sold on the parallax and am still tweaking things. I found that if I only pan the mountains and not the sky, it feels as if the mountains are much closer to us than the sky, which makes it feel like a small mound of snow on the side of the icy path rather than large mountains in the distance.
Muiriled, I went ahead and tweaked a few things I didn't like on the Yeti, including removing the motion lines on the arms and smearing them instead. It hard to tell but I like it better. I haven't resubmitted anything yet until I finish the parallax BG.
Hapiel, I thought about having the mountains cycle at 75 pixels, which is smaller than the canvas width, but decided not to because I didn't want to see the repeating pattern on screen. But for some reason I didn't think about making it cycle outside the canvas width at 90 pixels. Thanks for the tip.
I'm not planning on tweaking the sky drawing further although I know it would look better with dithering. It is what it is. If it looks under developed that's because it was.
Great animation. I really like the hang time in the air. Nicely done.
this is quite brilliant, gorillayeti, that is indeed quite a smooth & dynamic animation, great job
The animation timing and smoothnes are amazing there.
The paralax would help, but the only thing that for me is disrupting this of total awesomeness are the two motion guidelines you used in the left arm when it touches the ground. I'd preffer increasing the arm width and/or reducing the lines lenght to no more than one pixel, mut maybe it's just me. It's a matter of perception after all.
I do NOT want to run over ice at that speed. Good job!
Loved the smooth animation, and the reflection effect, good job!
Oh, and if you are going to do it, please do spend some time on making something nice, I mean do not keep the mountain and air you currently have. I think you can do better (but keep it low contrast or it might interfere with the animation too much)
The solution to your problem would be to make a mountain background that is only 75 pixels wide, which then loops and overlaps. That would require only 75 frames and allow you to keep the width of the piece 82 px.
Of course you could also do this trick with 60px bg or even 90px bg!
From an animation point of view, this is awesome! Perfect timing!
Thanks everyone for the VERY nice complements! Your comments mean alot to me as you guys are super talented pixel artists, many of whom I have much respect for.
Calv and Daanvdk, yes I agree with you guys about adding parallax to the BG. When I drew in the BG, my original intent was to have the mountains slowly scroll as if on a multi-plane setup. I quickly dismissed it after roughly calculating in my head (which hurt afterward) the total number of frames of the gif, if the gif were to cycle...
But after seeing it without the parallax, and you guys commenting on it, I think I'm going to give it a shot. :)
So, at 15 frames for the cycle, and the width of the piece being 82 frames, if I panned the mountains 1 pixel a frame, the least common denominator, which is the total frame length of the gif, would be 1230 frames. But if I reduce the width by 2 pixels I can get the total frame length down to 240. I think I'll do that. Phew! :)
Depending on how the parallax looks and the mb size of the gif, I'll decide whether I should resubmit. Thanks for pointing it out. I think it'll be a nice touch to the piece.
Wow man, it's amazing how natural this is, the timming blows mi mind! Great one :D
Amazing animation, only thing that maybe could improve it would be some parallax scrolling in the background.
Definitely has that Disney squash-and-stretch animation quality to it. They done taught you well, boy.. : ) As an extreme amateur to animation myself, I'm definitely fav'ing this one for technique. Fantastic job!
Yeah... I'd just echo what everyone else said so I'll just sit here and watch it.
I nearly spat drink all over my moniter when I saw this.
I seriously don't know how to put how I feel about this into words...
So slick, if the background was moving slowly this would be even nicer.
Good