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say, is this for real?this is cool.waaaay cool.
This is one of those pieces where it catches my eye at first but the more I look at it the more I see really annoying flaws which prevent me wanting to fave it. But yeah it's decent, I just think it could be 'fixed'.
Great trophy and I like how you did the title text :)
Prety,very Prety,o like the colors,and the shadows and the source that was with a lighting point.
Nice work!
I love the fact that your background with DPaint still shows in your work. :)
@ Christoballs:first of all thanks for your elaborate comment. I regard this as a compliment and respect for the piece as it takes time to study the pixel creation and write the feedback.
I'm aware that there are severa flaws in this piece - things like banding and the perspective of the trophy cup. Weekly challenges come and go, and especially this week I did not have enough time to finish it the way I liked it, mainly due to the time constraint. Normally it takes several weeks for me to create a piece, as I find it refreshing to revisit my work, or sleep a night over it and keep on tweaking till I feel comfertable with it.
A Weekly challenge is more about fun and implementing an idea within a week, and I must admit these creations don't always get my attention they need (sometimes I just 'doodle' without proper reference or a draft sketch).
Nevertheless, thanks for the feedback - the piece is indeed done for the moment, but I tend to revisit pieces from time to time, so who knows...
I think what MrBeast remarked on is more than valid, not "wrong" or "right".
Criticism is constructive not because it's right or wrong (wtf), but because it's an insight on some aspects with a different outlook, backed up with some relevant and structured arguments.
Making assumptions on MB's intentions is kind of uncool: he was trying to help, but could've been even more resourceful if he offered some solutions to the issues he raised.
Anyway.
As a whole, this piece looks good, as it gives off a pretty old-school vibe from the colour palette used and the style, but when you get technical, I have a few issues I'd like to point out:
-there is a generous amount of banding in the piece. I can't really point out a specific area but most of the trophy and background is concerned, and it is in majority due to your good intention of buffering (which works well at 100%). The dithering only accentuates this trend. I think if you reduce the dithering to certain parts of the shading, and use more block colour to convey more or less sharply the specularity, then you may get a result that gives more volume and contrast to the trophy.
-the form you're representing isn't regular if it were to be drawn in another perspective. This is caused in part by the line above the "1" not following the same curve as the line above it . The one below follows it, repeating this break. The same happens for the lines of the base of the trophy, which doesn't seem to be centred with the cup, either. I digress, but there are a few more details in this fashion, aswell as several clashes in the perspectives of the handles with the cup, the neck, the base, which, combined, make your object more stylised and wacky, rather than something purely rational and calculated. This is what makes your piece appealing.
I'd probably guess you're done with this, but I thought it could nevertheless be some food for thought!
Someone most be a Perfectionist because that is just beautiful! :)
@Dredlockz: I've looked into it. I think it looks better now (just some pixels can make some difference). Thanks!
@MrBeast: first of all thanks for the feedback. I fixed the most problematic areas like the bumps and curves of the arms. As the object itself is not that big I think the lack of difference in the thickness of the arms is not that distubing. Furthermore the object is lighted with more than one lightsource, but I guess I wasn't that consequent in all places.
Guys... -.- play the knights in shining armor elsewhere.
Excellent piece dude. It's like a lesson to those who don't believe you create original pixel art.
@MrBeast; check your monitor, mate. While you're free to dislike a piece, your criticism is far from being constructive since it's mostly wrong.
I usually go ahead and tell people if I see an issue with their work, but I cannot relate to anything you said there. You seem to say what you said because you feel like criticizing him, or perhaps to down his work, because you fear you'll have competition in the weekly challenge?
To adress the issues, half of what you mentioned is completely wrong. If you look close, it seems like there's multiple lightsources, when was this not allowed?
There's nothing wrong with the palette. I do agree it is not extremely interesting, but there's nothing WRONG with it.
In regards to the "bumps" in the arms, and claiming that they look curved differently, I also disagree. You can't see a piece of the arm facing away from us because the "actual" trophy is covering some of it.
Regarding shadows... Uggh, what? Where is there not shadows?
It looks to me like there is something very wrong with this piece.
Wow! Well done!
I tried mimmicking your background a couple of times to get the hang of it, I just loved it!
That straight line in the colouring (just a bit right of the number "1") I think it may be too straight?
How fitting that the front cover is so amazingly done. <3
Lovely logo