LOI Golem enemy

LOI Golem enemy

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Pixel Art Details

LOI Golem enemy

Title: LOI Golem enemy
Pixel Artist: DarkfalzX  (Level 7 Assassin :: 8623 points)
Posted: 9/9/2012 15:05
Palette: 16 colors
Statistics:  53 comments    99 faves    0 avatars

A modular walk animation of one of the larger enemies from my (forever) WIP Legend of Iya.

Top Pixel Art - September 2012 (#4)Top Pixel Art - September 2012 (#4)


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-DE- (Level 11 General) @ 5/10/2015 04:47

Impeccable animation! Thumbs up!

Zizka (Level 10 Deep Blue) @ 3/3/2015 14:23


Hapiel (Level 11 Bonsai) @ 7/14/2013 00:09

Hi Darkfalz,
Did you use any specific software to animate this? 
I have been looking into some modular animators recently but could not find one that yet that is suitable for pixel art....
EDIT: I figured you wrote your own.. Share share share :D (or use as a gift at Kickstarter ;) )

EvilEagles (Level 5 Detective) @ 3/17/2013 00:20

 Pretty slick. Love it.

SturmgewehrKreuz (Level 4 Lieutenant) @ 10/27/2012 10:43

this art's awesome dude!

monotov (Level 6 Serial Killer) @ 10/25/2012 10:40

Me like :D


Muiriled (Level 2 Flatfoot) @ 10/19/2012 05:57

I also preffer handmade animations, not only becouse i'm a crazy old school fan but mostly becouse this way makes the light and shadows stick to the figure no matter how it moves. may be you could do some basic shapes like this and then add the primary lights and shadows separatedly? it will be much more realistic i think.

Just a matter of taste (and time), i suppose. Anyways you had some really nice pixels in there a nice character and palette. Well done.

Abiotik (Level 3 Private Eye) @ 10/17/2012 12:18

The animation is just prefect! Creates great atmosphere

Biggs (Level 4 Deputy) @ 10/16/2012 21:35

This would have been my top pick for September, I think.

WorldWithoutWords (Level 1 Jukyu) @ 10/16/2012 20:13

Awesome man

ellie-is (Level 5 Assistant Manager) @ 9/25/2012 22:24

I personally love that look. Very nostalgic.

Slemsvamp (Level 6 Serial Killer) @ 9/17/2012 10:37

I don't expect anything, I'm just sharing my thoughts. I don't know what you are looking at when you look at pixel art. But what  I see, is every limb of this lovely creature being streched and rotated in wierd ways, which makes it  - unlike  true pixel art animation - appear very jagged and rough.  And I don't like it.

ellie-is (Level 5 Assistant Manager) @ 9/17/2012 09:45

Holy shiiiiiiiiiiiiiiiiiit.

fawful (Level 6 Yonkyu) @ 9/17/2012 00:55

it's not smooth, big or rocky enough.

Dr D (Level 4 Shichikyu) @ 9/16/2012 13:59

Do you really expect him to do all that work and be able to get his game out on time? And by 'on time' i mean any reasonable amount of time, because the game has already been in production for several years, I believe.

I think it's perfectly fine to shortcut, and it still looks great.

Slemsvamp (Level 6 Serial Killer) @ 9/16/2012 13:44

 I really don't like the fact the animation isn't 'handmade'.

Joe/Wrath Designs (Level 7 Sheriff) @ 9/16/2012 10:09


8-D (Level 1 Depressed) @ 9/14/2012 16:33

 michael jakcson 

reis (Level 6 Serial Killer) @ 9/14/2012 14:29

That's perfect. I love the animation..

Lacaio123 (Level 1 Rookie) @ 9/13/2012 18:21


Nether (Level 5 NES) @ 9/13/2012 00:45

Loving all of your LOI stuff. This is no exception. Great work! I especially like the colors.

7even (Level 9 T-rex) @ 9/12/2012 07:35

Awesome! I guess everyone's got the Castlevania feelings on this one.

I'd suggest you post the still sprite for it (not moving/rotating), just for public appreciation :)

ui_ (Level 4 Deputy) @ 9/11/2012 22:58

 did you use any tool to transfor  the pixelart? cuz lookz so smooth and good! :DDD... i would like to know if you did use any transform tool to do the movements!... 

baah (Level 2 Flatfoot) @ 9/11/2012 12:46

My jaws dropped in exactly the same way as his! Well done!

Terrify (Level 3 Chief) @ 9/11/2012 12:19

 so coool love this piece

Hem-G (Level 2 Dealer) @ 9/11/2012 11:12

 It's juste perfect ! =D

carrion (Level 7 Underboss) @ 9/11/2012 11:10


Dont (Level 6 Garbage) @ 9/11/2012 09:12

 I can hear the sound of the feet 

Gecimen (Level 11 Sphinx) @ 9/11/2012 07:37

owww... my hat just dropped. the resonance in the animation, especially the jaw is beautiful. I'd only expect some reflection in the shackles and other metal parts.

st0ven (Level 2 Dealer) @ 9/11/2012 07:14

Darkfalz ol' friend. im glad that you are animating these types of things this way. its far more achievable and far less work to achieve this effect than doing a full on frame-by-frame for it.

Id say the one crit i have in the motion, is that id expect a lot more weight to hit the grouhg on each step, like maybe suggesting his boulder of a head is really heavy.

are you using some form of modular animation tool? or are you simply animating it as if it were as such. it looks like there are some NN rotation interpolation happening on the parts, it appears to be happening via software.

One comment about coloration of stone in general, one thing i like to try to do is find a way to put some orange/reddish coloration into the palette somewhere, usually on the darker side of the palette range. i dont know what environment hes in (which would ultimately determine which hue your palette ranges would fall into) - but if its a fairly neutral environment, id sugges, hue shifting to get some earth tones in the rock. Also i can agree with most of your values, but i dont feel like the brightest blueish (more saturated) highlight value really helps anything.


man this game is going to be epic when you finally finish though haha

CakeDrake (Level 2 Flatfoot) @ 9/11/2012 06:34

I saw this on you'r blog the other day...

Muziak (Level 3 Enforcer) @ 9/11/2012 05:13

woaah this is intense... coolest animation, props.

Ashkin (Level 8 Rear Admiral) @ 9/11/2012 03:46

Wow, great! I can just imagine it pulling back a fist and punching through a wall. Rockin'.

shmupstick (Level 7 Sheriff) @ 9/11/2012 03:21

 Yay! Welcome back! :)

TheManuz (Level 5 Killer Klown) @ 9/11/2012 01:52

Love it!

It's screaming "I'M A CASTLEVANIA BOSS!"

I know that it's hard to achieve good looking animation when animating single pieces like this, nice work!

Victor Rojo (Level 10 King Ghidorah) @ 9/11/2012 00:48

yeah! scripts now please! :P

Buddy90 (Level 6 Manager) @ 9/10/2012 19:32

When this game finally does come out, man, it will be so awesome.

yaomon17 (Level 7 Mass Murderer) @ 9/10/2012 18:20

 The Game is still going? :O

Geoglatico (Level 6 SWAT) @ 9/10/2012 18:07

 amazing animation

JDaddario (Level 1 Seaman) @ 9/10/2012 15:05

 Oh - my - gosh! This animation is SO fluid! Instant fav.

shampoop (Level 5 Killer Klown) @ 9/10/2012 14:15

I take it you aim for the chest...

matthewmoe13 (Level 1 Depressed) @ 9/10/2012 14:01

This looks awsome! I wish I could do something like this.


Hiuru (Level 5 Killer Klown) @ 9/10/2012 11:02

 Nice one! Looks really great. There's really nothing that i can point that would make this even better. 

Shnizel5 (Level 1 Rookie) @ 9/10/2012 10:38

 Wow This is awesome.

Qbi (Level 1 Rookie) @ 9/10/2012 08:18

The way he moves, make me feel how heavy he is. Realy like it!

CooliePixel (Level 5 Detective) @ 9/10/2012 07:24

 I think it looks great, its almost impossible to shade the parts again in every frame

Hapiel (Level 11 Bonsai) @ 9/10/2012 06:22

Wouldn't it be a good thing to develop some proper pixel rotation scripts, for use in games?

These could for example have at least keep the outline intact, and maybe some more techniques to prevent ugly clusters!

Oh, the golem itself is great, although I don't like the animation so much.. It does not show enough power with his small steps and light bounce. Also I find it hard to look trough the ugly rotated pixels...

Stava (Level 8 MS-DOS) @ 9/10/2012 06:19


A2J2TIWARI (Level 5 Killer Klown) @ 9/10/2012 06:12

Truely awesome! I love the texture on this monster, especially on the head and the shoulder. A salute to you sir!

SirRevi (Level 1 Gangster) @ 9/10/2012 05:31

I love it! I love the palette and the animation is very nice. I understand your direction with this, going back to the old genesis and snes sort of sprite work, with scaling sprite pieces. Really great work!

xeroxz2k7 (Level 1 Rookie) @ 9/10/2012 05:30

I agree. I am usually not very fond of these kinds of animations, but this flows very nicely this way, and looks terrific on its own. Love it.

DarkfalzX (Level 7 Assassin) @ 9/9/2012 16:54

 Totally agree - it's pretty lazy, but it also serves an artistic purpose in games - the "Wow!" factor of Treasure and old Konami games. The animation runs in real-time inside the game, meaning - each limb is drawn as a seporate scaling/rotating sprite. This way I can do a lot of cool things with this enemy - like make it lose limbs as the player keeps damaging it.

Retronator (Level 5 Assistant Manager) @ 9/9/2012 16:23

 I guess some people would call this kind of animation lazy (not pure), but I understand game budgets and this looks mighty impressive to me as it is. The guy feels very massive!


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