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No need to get butthurt and lash out. I know you spent a lot of time and attention to detail on this sprite, the cleanliness of the frames shine brightly. a But the jump DOES look awkward and stiff.
That quick jab about the art in my gallery was quite petty and not at all justified or relevant. You should take a moment to consider that maybe. JUST MAYBE, your perfect work might not actually be perfect and requires refinement.
It's been about a week or two since you posed this and so you're equipped with fresh eyes. so take a look. how do you feel about the pose in this jump animation now?
The overall work is just great. The jump looks a bit weird becouse in order to maintain balance the body should lean forward instead of backwards when she is in the air. About what they say of the arms, though a typical jump would go as they say i think it's not estrictly necesary, and even at the way you did it confers a lot of personality to the character. keep them coming!
Jumps look kind of awkward if they're not going anywhere man lol. Also I did plan out keyframes first and then did the inbetweens. I could say 'You should look at good artwork and draw better art' in regards to your drawings in your gallery but I don't think the comment would help at all. People just get better with time the more they do things, enjoy and have fun! :)
Is she riding an invisible unicycle? The initial sprite is gorgeous and adorable but the animation needs a lot of love =( I don't know what is happening here.#
*Reads descritption* oh.. i see.
If you aren't already, make rough key frames of your animation first and then fill in the gaps.
Youv'e obviously paid a lot of attention to detail on each individual frame and in the end such patience will pay off tremendously but you should primarily focus on conveying their movement with a rough draft beofore cleaning the animations. as stated before, her arms are extremely stiff and should mimic her movements. (arms go up in some way or another to show the height of the jump and then lower and flow to a landing stance to keep their balance. )
you might want to study other jumping sprites to get a little inspiration for the pose.
as i said before though, the character and attention to detail is gorgeous, just work harder on your conveyance of pose through keyframes and then animate the in-betweens.
Good luck!
Her arms look a bit stiff, and you could really do more with them. I love the animation on her legs.
http://media.tumblr.com/tumblr_lt2nl6QoTC1qfq256.jpg
The work isn't perfect, it's a snapshot of what I could do at the time and thats what it is, nothing more nothing less. I think you took what I said personally and thought it was an attack on your pictures when if you actually read the post you'll find the best advice you can get and that's do what you can at a point, fix it up if you can then move on. Nobody can just tell you something then instantly you're 10x better, you've got to practise and get there by working, not through comments or anything like that : )