RPG Dungeons Mockup : Update 3

RPG Dungeons Mockup : Update 3

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Pixel Art Details

RPG Dungeons Mockup : Update 3

Title: RPG Dungeons Mockup : Update 3
Pixel Artist: matriax  (Level 5 Sniper :: 22021 points)
Posted: 11/24/2012 04:10
Palette: 16 colors
Statistics:  14 comments    41 faves    0 avatars

// Yes i lnow this can be saturated of items, but this is only to show all i made.
Continue with the graphics for my RPG game.
First try to the top tiles for walls, not very good but looks decent.
New objects on the floor like the chest, a sword... More details like a some grass or blood tiles with pieces of body cuted.
New design for the coins that fits much better and help to see the perspective. Now I hope the Staircase and the pit looks like this.... a staircase and a pit :P
Some new stone tiles variations.
Char made by DawnBringer and added to the image with his permiss.
Coins reference from Chaos Engine.

Lantern reference from another that i can't remember now.


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llshadow (Level 3 Stalker) @ 11/30/2012 00:20

 Amazing texture!

matriax (Level 5 Sniper) @ 11/27/2012 13:22

Thanks for the crits.

Yes maybe the dark blue on the walls will be the walls needs to do the difference, i will try that in the next mockup ;)

About the HUD, actually is provisionally for all the mockups i made.

THe character is made by DawnBringer for other image, and i added with his permiss to the scene(I'm not a spriter). BTW, the game will have humor with some cartoon touch, no pretends to be a serious game. The characters desing still not defined. This is simply to see the complete scene for the most aprox gameplay.

big brother (Level 11 Admiral) @ 11/27/2012 07:52

This is really shaping up into something I want to play! The stone texture is so good, it dominates these mockups.

Quick crits:

It would be nice if the walls could use different values or something to pull them out from the floor.

The HUD is pretty generic -- there's nothing about it that says "fantasy world." Maybe some stone reliefs on medieval cathedrals would be a good source of inspiration for ornamentation.

The character is too cartoony to match the style of the rest of the mockup. He doesn't have the value range of the other objects (no black shadows to white highlights). As a result, he doesn't visually pop like he should.

Alanay (Level 1 Rookie) @ 11/25/2012 08:47

I want to make tiles like that! >.< Please do a tutorial for detailed tiles! :)

Update: Dafuq!?! How did this happen I gave too much AA, it doesn't even look like pixel art! :/ http://i.imgur.com/3PVWN.png

EdJr (Level 9 Nidan) @ 11/25/2012 03:27

vampiducki (Level 2 Quiet One) @ 11/25/2012 02:47

I really like your work with lighting in these pieces. Very nice job.

AtskaHeart (Level 8 Regional Boss) @ 11/24/2012 18:03

 I like this a lot!

tiagocc0 (Level 2 Quiet One) @ 11/24/2012 14:12

 Looking delicius!

matriax (Level 5 Sniper) @ 11/24/2012 14:03

Faceless Yes i need to improve all this, actually the mockups seems a mix of all brain ideas with versions/variations.

Temessis The game is being created in FLash CS6 and depending of the success we port to tablets like iPad.

CakeDrake Yes i know :(

Temessis (Level 6 Made) @ 11/24/2012 12:53

It looks like good game. In what 'language' do you create game? I'd like to play this game if it'll done. Good job

CakeDrake (Level 2 Flatfoot) @ 11/24/2012 12:41

 top of the walls seem kinda boring right now /:(

snowk (Level 7 Mass Murderer) @ 11/24/2012 12:13

 main character could probably use more contrast to better differentiate him from the BG. The perspective on the chest and boxes also is a bit flat. Perhaps some darks on the side facing down, if that makes sense...

Other than that, it's one of the best looking top-down mockups I've seen. :)

Paxjah (Level 4 Mercenary) @ 11/24/2012 10:23

 I think this mockup is beautiful, I adore the stonework, the icons, it's just fantastic. Well done!! 

Faceless (Level 3 Hatchet Man) @ 11/24/2012 06:18

In the second mockup, the tops of the walls at the bottom of the image look very strange above those large bricks. I'd suggest either making the segments line up with the wall, making a new wall that fits the tops, or not including the outside wall at all (as with the first mockup).

I also think your room exits were better in previous mockups where they were a uniform 2 tiles wide in each direction.

Finally, I don't think the 2x2 floor tile works very well (at least the way you're using it). It could work as a centre piece or as a "fake" floor that drops you in a pit after stepping on it, but as a randomly placed tile variation I don't like it. An entire floor of large tiles could work as well.

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