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Many thanks for the advice jal. You should have seen my gallery before I deleted out my really bad stuff... The stuff from 2-3 years ago was really terrible on the eyes. And yes I do hope to be a good artist one day. I am half-decent at non-digitial stuff for being in high school, but my anatomy, proportions, perspectives, angles, and etcetra are poor. But I think I'm not putting enough effort into it to begin with. Like theres people here that put in hundreds of hours on single pieces like elk's dragon or cure's pokemon, and I am not in the right mindset to do that yet.
Then theres the people like philippe that have improved so much over the past few months (and dare I mention he is 3 years younger than me?) I want to improve like him, but as I said earlier I lack motivation. I've been wasting my time of my winter vacation playing stupid computer games. My unmarked graves piece, although perhaps my best pixel here, isn't even finished! (note to self: finish that)
As for my mockups, I didn't aim for them to be cute. And perhaps thats where technique plays a role. For instance, Jal, your Andy Warhol mockup is cute and you tried for it to be cute. You can also pull off spooky or artsy vibes due to you (and other talented artists) having more advanced techniques.
So, I know what to work on nonetheless. And I will just have to keep at it and ask for advice on the forum, cause I don't know exactly how to improve myself in something such as technique.
Many thanks for your comment, sir. It has helped in some ways.
You have now been on PJ for a year so I'm gonna rant on you a bit...
You seem interested in pixelart and you certainly do try hard enough. Something I've always noticed with you. I suggest you focus on technique a little more because it seems to be your weakness. Take this sprite for example. In your mind when you see it it probably looks and reads fine to you but because the pixelling techniques are still weak other's don't see what you see and when Carnivac mentions it 'it could be better' he probabbly means it doesn't 'read' well. I know that's the case with me. With out a title and description I wouldn't know its a cyborg warewolf but can see a squirrel with over an developed chest jack-hammering a missing walnut.
In reviewing your gallery allyour mockups consist of small assets and they are your better works so size is not the problem. Your colors are generally not terrible and you have a good knack for them and that's a huge plus...keep polishing that up. In this piece at 1X the dark red is not visible, therefore wasted. In pixelart colors are half the job ;)
If making smaller pieces is comfortable but you wish to make bigger art then 'break' up your big designs into small enough sections so that you feel comfortable and then push those boundaries.
Your gallery does not yet show much progress and with the exception of the cute mockups with the simplistic pixelling your only 'real' good pixelling effort so far is Unmarked Graves and I had hoped from that piece your progress would begin to show with later pixels but they have not. I don't mean subject matter, I mean technique and actual pixel control.
Do keep at it, ask questions, make WIP threads, study how others pixel and teach yourself to view your own work outside yourself so you can improve your pixels and all your art. The best c+c is the one we give ourselves :)
Thank you Carnivac! I'm trying my best to become a decent pixel artist. Practice makes perfect I suppose.
I like this. While the actual pixel work could be better, the basic concept of the sprite is very cool and I like the character.
Its all about practice and wanting to do it. If something really is important, you have to dedicate and make time for it. We all struggle with the same things. Don't compare yourself to others or their progress its irrelevant.
If you have the attention spam of a gnat then make small things. Its not the size of a piece its the quality that matters. Find the most comfortable way to express yourself and just keep at it.
I find that pixelart is a great way to improve all the art we make. By being precise and technical with pixelart you soon discover that these traits travel to other artform your overall art improves by it. This is especially true with form and proportion and color usage and just being clean...
...anyhoo, I want to see progress from you in 2013 ;)