pixelled for a game called Litil Divil
"Superbious pixelage bruh." - Me
Awesome!!!! The goldcoins are fantastic! Tip: Increase the pic to the right and draw all the tale, and the height on the top about +16-20 pixels ??? Correct the blue gems (they look abit too big), add a few red gems, add a few more gold coins abit off on the ground. This is a very beautiful picture! Maybe I shouldnt comment too much, youre skill is better than my...
This is a beautiful work. Congrats!
believe me my friend it is pixel work, when you familiarise yourself with the tools you become the only limitation. If you saw my photoshop work you would easily see the difference between the two.
thank you for the kind words.
"Watching in detail at the BG made me doubtful. What tool did u used?"
the background was done seperately from the rest of the image. I then added the background palette into the main palette and then imported the BG image into the main image. All was done\pixelled in Deluxe Paint 2 on the PC about 18 years ago. I never bothered aliasing the dragon and the BG together as I ran out of time to work on it. If you look at it, it looks a little rough.
I used the translucency tool extensively, it lets you brighten and darken the areas really quickly depending on what colour you have selected, so you can get nice shading blending effectd. So just keep moving between different ranges in the colour band and you can work very quickly and get more natural looking\shaded scenes. try it if you havent used it before. make a nice grayscale range and work with it.
Trying to pixel this kind of thing by just selecting the standard paint tool is not only really slow but very hard to get any nice results in the shading department. The palette for this image is pretty simple(that was the style i was going with for this project) if you look at the scene, each element has its own palette except for the dragon where i introduced the blue to make it look a bit more interesting. For the next project it got way more complicated as I started using loads more palette colours\blends to set a more interesting style.
Hope this answers your question.
Watching in detail at the BG made me doubtful. What tool did u used?
curious, you doubt what about the pixel-art?
First place worthy this month IMO.
I like it but I doubt a little about the pixel-art. :/
Uhh, this is brilliant. No joke.
I was about to write "That smells Gobliiins"... =)
My god. So awesome. It looks a bit "stretched", but well. Gorgeously pixelled.
yeah ur right, there are some straight lines in it that shouldnt be, should be more rounded :*)
The shading on it just feels off and looks like it's banded/semi-pillowshaded. I think it's many caused by all the straight verticle lines to the right of the highlighted patch.
"Only thing that bothers me is the little pot like thing next to his shoulder."
curious, why? :)
i dont ven know if you could l classify this as pixel art its so good
This is brilliant!
Only thing that bothers me is the little pot like thing next to his shoulder.
Holy crud, Litil Divil. I'm a big fan! :D
sweet. this one reminds me of D&D:SoM a bit with the secret dragon boss battle.
could be the next "Fool". great job!
Now if this isn't awesome, then I don't know what is. Great work!
Reminds me of the Hobbit.
Stunning work, I'm speechless.
yeah, i hue shifted the belly to make it look a little more fleshy looking and to add a counter to the blue ambient colour
I loved the way his belly was a tiny bit hue shifted, just the way I like it :) other than the way some places are pillow shaded, the piece is perfect. It reminds me a lot of the Heroes of Might and Magic III art style :D
How the hell are ya so good D:
I tip my hat to you good sir.
Hi paler123, good work, details in you draw is awsome!!
WOW amazing! Very well drawn and detailed... 147 colors... that makes me dizzy!!!
thanks my friend :)
all updated and should be ok now.
thanks for the welcome to PJ!
Cropping 100*100 works just fine. But anything works as long as it's not a NPA (non-pixelart).
For example you can make a frame, add typography, just use a small piece with transparent background etc.
Right now it's alright.
My small preview is a resize. Didnt realise it had to be pixel art, just thought it served the purpose of a thumbnail.
Do i need to just crop an area 100x100 from the origional image and use that?
update... i cropped a piece of the image and used that, no resizing
Hello Paler123 and welcome to PJ!
Is your small preview also a pixel art or is it a resize? You know resizes are considered non-pixelart and is not allowed in pixeljoint....
its kinda hard for me to remember the process, its been quite a while since i pixelled. I'll try though.
For this piece i would start off with a black outline of the dragons shape. Id then add a colour to the dragons body and stensil this area as on so im just using that area to pixel in.
I then shade in the dragon using a large brush to give it form using 16 or 32 or 64 shades of gray(cant remember). its a lot easier to start off using a clean gradient(gray) as this makes it easier using the transluceny tool to get blends.
Id then just use the tranlucency tool(cant remember if thats the exact name of the tool, heh) to create the form\shading of the body, selecting dark\bright palette colours to darken\brighten the shading.
Once the dragons shaded I'd then start drawing in the scales, again using translucency to brighten darken areas, its all about the translucency tool :) and draw out other areas of interest as i go along.
at the end of the pixelling i would then change the gray colour of the dragon to a shade which i think suits.
i would then seperated some of the dragon bitmap and assign a seperate palette to this and shade it blue
similar process for the gold\floor, using seperate 16 or 32 colours to, build up the form using big brush and transparency and then repixel over the details.
the background was done seperately and then just imported as a brush into the picture.
i would then spend a good bit of time tweaking palettes so the overall image looked the way i wanted it to be and then spend more time adding in more details and smoothing some of the harsh lines
Overall it would take about a 5 days of pixelling. At the end i would optimize the palette down to the required number, 128 colours in this case. as it was a fairly big palette the was no need for cross hatching effects.
Any questions feel free to ask :)
I'd like to know more about your process. This is extremely impressive technically.
thanks my friend.
i origionally pixelled it in 256 colours and reduced it to 128 colours to leave the rest of the palette for characters and effects. There was no need to reduce the palette further.
I guess the color count "could" be reduced, but I personaly don't care about that too much in my work, so I wouldn't say it's a dissadvantage here. Sweet piece. I still remember playing some of the gremlin games back in the day. Welcome to pixeljoint.
heh, thanks :*)
Mother of God. This is amazing!