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Pixel Art Details


Title: Reason
Pixel Artist: Hexaphixylix  (Level 2 Peon :: 617 points)
Posted: 3/21/2013 21:39
Palette: 19 colors
Statistics:  11 comments    1 faves    1 avatars

For those who may not know -

Needless to say, they have a cool logo. Made this version from scratch using the cube dimensions of the desktop icon, and I'm pretty happy with how it turned out.


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Theoden (Level 8 Marshal) @ 3/25/2013 02:26

Sonar is very similar to Cubase in terms of interface and way of doing things.

Thanks man I followed you back, cheers :)


Hexaphixylix (Level 2 Peon) @ 3/24/2013 08:54

Haha, the cables are kinda cool though, what I have a problem with is that nothing fits on the screen, you have to do so much scrolling to see everything. I actually started on Cubase a few years ago doing some of orchestral stuff for games, but never have tried Sonar. It will probably stay that way though.. I'm a bit partial to Live :P

Anyways, I followed you on SoundCloud, pretty neat stuff :o

Theoden (Level 8 Marshal) @ 3/24/2013 02:28

Yes, Reason's way of doing things is a little confusing and unique in its own way. And it can get frustrating trying to hook up all those virtual cables :) I like Cubase too but I have been using Sonar for a very long time and feel comfortable while using it. I remember checking Ableton Live and it was really nice too.

Hexaphixylix (Level 2 Peon) @ 3/23/2013 13:37

Thanks Theoden, and I actually don't use Reason at all! :P My DAW of choice is Ableton Live.. Just happened to have a demo version of Reason on my desktop, and its icon is more visually appealing than Live's. The actual software is a bit too crowded for my taste. :|

Theoden (Level 8 Marshal) @ 3/23/2013 12:48

I think it's good but could use less dithering like others have mentioned. I was using this software before I switched to Sonar :)

Hexaphixylix (Level 2 Peon) @ 3/23/2013 10:20

Hm.. That makes sense about the flat surface that dithering makes. Might explain why I was seeing hexagons rather than cubes on some of these, especially the bottom left one. As for the sphere, I understand the dull vs shiny conflict with having dithering and a specular highlight, and maybe I'll experiment a bit with that.

I started the piece without having dithering in mind at all, but when I tried a little, it made everything much more interesting to look at :\ I do like the colored pencil-drawn feel of it though. But thank you for the pointers, Manupix! I'll keep them in mind.

Salahkun (Level 1 Intern) @ 3/23/2013 08:16

Nice one :D 

Manupix (Level 11 Godfather) @ 3/23/2013 03:36

I thought the dithering added a nice texture

Not really, for two main reasons.

1: basic checkerboard dithering is usually perceived by viewers' eyes and brain as a flat surface at right angle to the line of sight, whereas here the isometric cubes sides are slanted backwards and downwards: visual conflict ensues.

2: shading on the sphere seems to imply a shiny surface, dithering implies a dull material. Visual conflict too.

Generally, dithering is not an all-pixel magic tool. Many pieces don't need it at all, it should only be used with a purpose, for minimal amounts, and with thoughtful consideration of each single pixel (to break the checkerboard flat surface, for instance).

Hexaphixylix (Level 2 Peon) @ 3/22/2013 21:20

Thanks pel! Means alot coming from you, heh.

And that's too bad, CobaltHex, I thought the dithering added a nice texture :\ thanks for the comment though

pel (Level 4 Lieutenant) @ 3/22/2013 19:26

Interesting expression. Lovely.

CobaltHex (Level 3 Stalker) @ 3/22/2013 19:00

 dont care much for the ditering personally but its not bad

Related & Tags

Reason avatars, Reason icons, Reason pixel art, Reason forum avatars, Reason AOL Buddy Icons

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