Some Sandbox Iso Tiles designed for Qemist's multiplayer mech-game project META4: META4online.com.
All elements can be individually placed per a mapeditor - so the players of the game can theoretically build an infinite amount of levels.
Love it, but if it is for the game I think there are too many doohickeys/details.
For instance decreasing ammount of black-yellow warning belts would make design more clean and readable
META4? Oh, I get it.
Cyangmou has been hired to do the map job so yes we are working together in this way.
Reminds me of Starcraft 1, awsome stuff! Just curious but is Qemis still working on the art or are you guys now working together?
I really like it, but I was watching the gameplay and readability was difficult between the robot and the buildings. Regardless, nice stuff!
A very good use of the isometry.