PIXEL ART REQUIRES REVISION!
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Pixel Art Details

user
Title: Poison Tree
Pixel Artist: Andreonh  (Level 1 Rookie :: 6 points)
Posted: 5/11/2013 16:49
Palette: 23 colors
Statistics:  4 comments    0 faves    0 avatars

 Wanted to make this a GIF but I am definitely not there as far as know how is concerned.

This is for a game I am building by myself. I just started creating art assets today, and I haven't ever actually done any art before. I also posted this on the forums under WIP until it's a finished GIF.

http://www.pixeljoint.com/forum/forum_posts.asp?TID=16307

Any feedback is appreciated!

Discussion

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user
jalonso (Level 11 Godfather) @ 5/13/2013 06:17

Please try to post art when you think is complete or almost there as oppsed to WIPs because when you update or make edits then most will see them.

Posting scaled art is permitted thou we all hate it due to the zoom feature under the art. When scaling please do scale in proportion so the pixels don't stretch like these have done. I added to your gallery then noticed this and saw Manupix's post so I'm sending back for now. When you have fixed and worked the technicalities upload the new piece using the 'dit it' under the art and hit resubmit :)


user
FreshSheet (Level 4 Ensign) @ 5/12/2013 14:27

I'd suggest to make the tree look a little more poisonous, like add bubbles or dripping goo since to me it looks magical, especially with the purple star things around it.


user
Manupix (Level 11 Croissant) @ 5/12/2013 12:08

There's no need to resize the main image since PJ has a zoom feature.
If you do resize, please do so by an integer factor, otherwise it messes up with your pixels. But you don't have to since etc.
You don't actually need a detail image since it's under 100x100.

Interesting piece, nice atmosphere.

Needs cleaner linework and generally more thoughtful pixel placement.
Many of these colors are undistinguishable. Try to cut it down to 16 ;)
The grass green is too saturated, obvious and boring.
The tree needs more contrast.

Welcome and good luck on your game. I'd recommend to not start making assets right now but practice somewhat extensively before. Give yourself time enough to find your own style, try alternatives, and make sure when you do start you can keep a reasonably consistent skill level.
 


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