Oneiric Screens 1

Oneiric Screens 1

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Pixel Art Details

Oneiric Screens 1



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Title: Oneiric Screens 1
Pixel Artist: ultimaodin  (Level 3 Corporate Drone :: 5672 points)
Posted: 5/26/2013 06:41
Palette: 4 colors
Statistics:  12 comments    14 faves    0 avatars

An RPG game called Oneiric (of or relating to dream/dreaming) using the gameboy colour pallet.
Special thanks to all those that helped me with fine-tuning this over at the WIP forum. (Especially Jal as he pointed out how blind I was to wanting to grid lock everything on the title) Still could use some tweaks, especially the water tiles, but I plan on working on some more tiles and menus first.

 

Discussion

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ultimaodin (Level 3 Corporate Drone) @ 5/27/2013 08:31

Wait, you mean there's an algorithm for this kind of dithering - I was treating this similar to regular dither but with random ipx lines to create a sort of wavy effect. (which is why the ones on the outside look a bit noisy because I couldn't workout where they were meant to be placed.) I might have to find the actual code, it would be pretty cool to know the maths to a dithering technique. (Game's Art is making me see the benifits of being a Tech Artist) Oh god, this guy helped found the concept of Parsing. That's pretty cool. Thanks for the link skamocore. I thought it simply had a name like the checkerboard dither, hatch dither and bubble dither. Although they probably have proper names as well.


user
skamocore (Level 11 Dolphin) @ 5/26/2013 23:04

I believe that kind of dithering is called Floyd-Steinberg.


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ultimaodin (Level 3 Corporate Drone) @ 5/26/2013 19:40

@Manupix - I wanted a gradient in the sky and was bored of standard dithering... yep, that's literally the reason I tried my hand at... whatever this style of dither is called again. Not gonna lie, I thought the result wasn't that bad... I might have to try more dither methods and come up with something that has a similar gradient but look less chaotic..

@King of Game@ - Initially I was going to have the title similar but al did an edit in a similar style and I felt it looked a lot better and gave a bit better of a mood as well. I could give the girl more of the lightest colour but the only place that would really allow for it is the breasts, and that would turn them into anime cliche mountains of bouncyness. =/
I might have to tweak the sprite a bit more.

@Drazelic - Thanks.


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Manupix (Level 11 Godzilla) @ 5/26/2013 15:45

Awesome!

 

 

 

... except that fugly dithering in the sky, what were you thinking?


user
King of Games (Level 1 Thug) @ 5/26/2013 11:23

This is great, really pushing GB limitations to the limit. However some readabilty issues in the sprite (not enough of the "black or white" to make it stand out from the tiles enough. Also on the left screen, why does the tree weave around those last two letters? Let the title be bold and on top-most layer.


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Drazelic (Level 8 Partner) @ 5/26/2013 10:13

 Loved watching the progress in the forum thread. Great work! I'm quite impressed by the grass and water tiles in particular.


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Mishok (Level 1 Private) @ 5/26/2013 09:27

Real big work!  


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ultimaodin (Level 3 Corporate Drone) @ 5/26/2013 08:38

Oh, well that makes a lot more sense. XD
Also thanks.


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MrBailey (Level 3 Private Eye) @ 5/26/2013 08:37

I could be completely and totally wrong, but I believe Bitslap meant depth.  I'm inclined to agree, too; your use of subtle gradations in light and color really make the foreground pop.  Excellent work.


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ultimaodin (Level 3 Corporate Drone) @ 5/26/2013 08:10

@Hapiel - Thanks.

 

@Bitslap - Dept. You mean I dept as in I owe the awesome people here for helping making this better than my initial vision?


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Hapiel (Level 11 Bonsai) @ 5/26/2013 07:36

Awesome stuff! I loved watching the progress, but I was just too baffled by the screen on the right to write a senseful comment!


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Bitslap (Level 7 General Manager) @ 5/26/2013 06:53

Dat feel of dept, everywhere. 

Good job and good luck


Related & Tags


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