The Prototypes have failed...

The Prototypes have failed...

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Pixel Art Details

The Prototypes have failed...

Title: The Prototypes have failed...
Pixel Artist: fester666art  (Level 1 Rookie :: 42 points)
Posted: 8/9/2013 17:13
Palette: 96 colors
Statistics:  22 comments    12 faves    0 avatars

Hi folks,

first time i've submitted on here, this is something i've been working on this week. So many superb spriters on here, i'm in total awe 

anyway, this just depicts a few victorian sailors trying to recover a pair of prototype machines..



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Squirrelsquid (Level 4 Rubbish) @ 8/16/2013 18:33

 I like the concept, the details and perspective are interesting. but I kinda feel it could have needed some more pixel refinement. namely antialiasing. And in some spots the lighting makes no sense ( I can elaborate further on that some other time. Sleep is imminient)

nice piece in general though.

Elk (Level 5 Assistant Manager) @ 8/16/2013 09:47

 Nice concept =)

Motrox (Level 3 Private Eye) @ 8/14/2013 18:59

 I like the concept a lot! The dithering is over done in a lot of areas though.

ParkerBabyDiaperCompany (Level 2 King Checker) @ 8/14/2013 07:10

A problem with it is you put texture over everything rather than shadow to define forms. Everything looks rather flat and unrefined.

uhmmm (Level 1 Intern) @ 8/13/2013 15:40

Real nice.

Nightmare Maker (Level 8 Regional Boss) @ 8/12/2013 11:55

I guess this is what traditional oil on canvas painting would look like if someone completely translated it to pixel art.


washburn (Level 2 Flatfoot) @ 8/11/2013 00:57

 Very cool!

solrac (Level 2 Flatfoot) @ 8/10/2013 22:18

I see some absurd comments here. This is a great piece.

Peyton (Level 7 Assassin) @ 8/10/2013 20:30

Great concept, great design, but bad colors and shading compared to the rest.

There is a LOT of potential in this piece, but it isn't very visually appealing at the moment.


CobaltHex (Level 3 Chupacabra) @ 8/10/2013 14:32

 im not a big fan of the edges but it is otherwise great

fester666art (Level 1 Rookie) @ 8/10/2013 12:58

 just updated the bridge wall, cut some of the detail back a bit (thanks FreshSheet!) and also got rid of that weird smudge in the bottom left corner (thanks Guskooyman!) also helped to index it : doh!! came out at 96 colours, immeasurable luxury compared to what i'm used to working in! (4-bit) I'm quite pleased with how it came out, the main thing i dislike about it is the lack of shadows on the big robots : they felt like they should have been more dramatically lit given the sky, but hey it's all a learning curve for me :) 

Thanks guys 

Shon7291 (Level 4 Deputy) @ 8/10/2013 11:51

 Well that's just lovely.

Raufele (Level 3 Private Eye) @ 8/10/2013 09:58

 I really loved! 

shmupstick (Level 7 Sheriff) @ 8/10/2013 09:45


Don't think those tiny ropes will do any good, though. ;)

KengChang (Level 1 Private) @ 8/10/2013 08:23


baah (Level 2 Flatfoot) @ 8/10/2013 06:30

Thats' a great piece!

fester666art (Level 1 Rookie) @ 8/10/2013 03:13


fester666art (Level 1 Rookie) @ 8/10/2013 03:12

 yes i've only just noticed that now you've mentioned it, i've been having some weirdness like that with some stuff.. thanks!

fester666art (Level 1 Rookie) @ 8/10/2013 03:11

 yes that's a good point, i had it at a stage where there detail was inferred rather than included...devil's in the details and all that. I'm gonna try it cut back though.. 

castled (Level 3 Chief) @ 8/10/2013 01:37

The perspective is really great. It looks 3D.

FreshSheet (Level 4 Ensign) @ 8/9/2013 21:55

I think you might wanna lower the detail of the bricks on the bridge. For me it's taking away from the prototypes.

guskooyman (Level 4 Button Man) @ 8/9/2013 17:54

Is this suppose to have 256 colors? I noticed a weird effect down in the bottom left corner that looks like a photoshop burn tool. You should fix that up real quick, because it's adding all the extra color.

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