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Pixel Art Details

Title: Klaymen Idle animation
Pixel Artist: 2blackbar  (Level 2 Flatfoot :: 105 points)
Posted: 9/19/2013 10:58
Statistics:  9 comments    2 faves    0 avatars

From Neverhood http://pl.wikipedia.org/wiki/The_Neverhood


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2blackbar (Level 2 Flatfoot) @ 9/19/2013 12:25

Well what can i say, someone made the rules, i'm using my own way to create sprites, what matters for me is the final outcome but if i can't share my animations here that's fine

2blackbar (Level 2 Flatfoot) @ 9/19/2013 12:22

Yes it wasn't , original model had no more than 64 colours but i rendered it again in hd resolution, my anims aren't frame by frame drawn sprites, i animate them using keyframes moving body parts but i use them in my games as sprites and they look fine  http://i.imgur.com/7rpgBEv.png    http://i.imgur.com/INVhCIS.png   

Adam (Level 9 Major General) @ 9/19/2013 12:17

Bicubic resize is considered as a "dirty tool" according to pixeljoint gallery standard.

Arpo78 (Level 3 Sergeant) @ 9/19/2013 12:16

thanks for the info.

Manupix (Level 11 Godfather) @ 9/19/2013 12:14

213 colors? Sorry but I don't think this was hand pixeled.

Edit: posted before reading your previous comment.

2blackbar (Level 2 Flatfoot) @ 9/19/2013 12:13

I hate black outlines too, i render in 1280x720 then resize my characters with bicubic so that gets rid of blurred borders, it was really lot of experimenting, also line thickness is important when making animated model because original model is quite big.

Arpo78 (Level 3 Sergeant) @ 9/19/2013 12:09

Question... I don't use black outlining for it is too thick for my taste ... how do you make your outlining look so thin?

2blackbar (Level 2 Flatfoot) @ 9/19/2013 12:05

Thanks :)

Arpo78 (Level 3 Sergeant) @ 9/19/2013 12:03

awesome animation. great work

Related & Tags

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