Unnamed roguelike mock-up

Unnamed roguelike mock-up

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Pixel Art Details

Unnamed roguelike mock-up

Title: Unnamed roguelike mock-up
Pixel Artist: Thu  (Level 3 Stalker :: 5968 points)
Posted: 12/13/2013 10:07
Statistics:  15 comments    80 faves    0 avatars

 Hey there, take a look on my personal project!





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DJVDJV (Level 1 Rookie) @ 7/25/2015 14:59

Palette and all super cool. Keep on good work

Tokotaco (Level 1 Rookie) @ 12/16/2013 17:39

 The shading and texturing on the grass and cobblestone is amazing. I am absolute crap at texturing despite futile attempts to practice.

Temessis (Level 6 Made) @ 12/15/2013 02:38

 It looks so cool :)

Pixelart_kid (Level 6 SWAT) @ 12/14/2013 16:11

 Beatiful Tiles!!

Ottbot (Level 7 General Manager) @ 12/14/2013 10:26

Overall I think this is fantastic! I would love to see some dirt texture on the sides of the grass blocks. Those trees look great, but I would give them more contrast against the grass... the greens are pretty close.

The stone walls are my favorite part, great use of purple in the shadows.

JosephSeraph (Level 2 Flatfoot) @ 12/13/2013 18:32

 This would definitely look rad as a SRPG.

FinoRaptor (Level 3 Hatchet Man) @ 12/13/2013 18:07

 Nice tileset and color palette man, this seems so profesional looking!

Mathias (Level 6 Garbage) @ 12/13/2013 16:36

 Wow, this is really something! I would love to explore a game full of this caliber of low res pixel gfx.

Very charming. Wise use of texture/dither where it makes the right impact.

And I didn't notice it at first, but Manu has a great point. I think the soution is quite simple - luminosity. Simply make different contrast each other more. Deeper shadow. Also, don't forget the benefits of using warm and cold tones to differentiate levels of depth.

slaughterism (Level 5 Lieutenant) @ 12/13/2013 15:30

 @Manupix do you have any examples of this done well? I struggle with this as well

Lanarky (Level 2 Hired Gun) @ 12/13/2013 15:20

 Pretty cool!

Manupix (Level 11 Godfather) @ 12/13/2013 13:57

Very nice, but volumes are not readable enough. Probably because of shading: there's no general difference in brightness between horizontal and vertical planes.

MasterSky (Level 6 Yonkyu) @ 12/13/2013 13:39

 i'd definetely play this!

skittle (Level 9 Nidan) @ 12/13/2013 13:16

Wow... such amazing pixels.

slaughterism (Level 5 Lieutenant) @ 12/13/2013 13:13

This is gorgeous.

I dont know forsure, but it seems like one of the grass tile types has a bit off colored pallete ( 3 tiles surrounding the top tree) is this intended? Also I feel like you could improve the trunk of the tree somewhat, the bottom left feels a little out of place.

Good work

Dokitsu (Level 9 PS1) @ 12/13/2013 13:07

I like this style. the stone palette is so cool.
good work...
this tiles are floating in a black BK? or you have a background for this?.

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