Unnamed roguelike mock-up

Unnamed roguelike mock-up

You need to be logged in to rate pixel art.

 

Pixel Art Details

Unnamed roguelike mock-up



user
Title: Unnamed roguelike mock-up
Pixel Artist: Thu  (Level 3 Stalker :: 5968 points)
Posted: 12/13/2013 10:07
Statistics:  15 comments    80 faves    0 avatars

 Hey there, take a look on my personal project!

 

/valerykimart

 

Discussion

If you would like to comment you will need to be logged in. Register now. It only takes a moment and it's free.


user
DJVDJV (Level 1 Rookie) @ 7/25/2015 14:59

Palette and all super cool. Keep on good work


user
Tokotaco (Level 1 Rookie) @ 12/16/2013 17:39

 The shading and texturing on the grass and cobblestone is amazing. I am absolute crap at texturing despite futile attempts to practice.


user
Temessis (Level 6 Made) @ 12/15/2013 02:38

 It looks so cool :)


user
Pixelart_kid (Level 6 SWAT) @ 12/14/2013 16:11

 Beatiful Tiles!!


user
Ottbot (Level 7 General Manager) @ 12/14/2013 10:26

Overall I think this is fantastic! I would love to see some dirt texture on the sides of the grass blocks. Those trees look great, but I would give them more contrast against the grass... the greens are pretty close.

The stone walls are my favorite part, great use of purple in the shadows.


user
JosephSeraph (Level 2 Flatfoot) @ 12/13/2013 18:32

 This would definitely look rad as a SRPG.


user
FinoRaptor (Level 3 Hatchet Man) @ 12/13/2013 18:07

 Nice tileset and color palette man, this seems so profesional looking!


user
Mathias (Level 6 Garbage) @ 12/13/2013 16:36

 Wow, this is really something! I would love to explore a game full of this caliber of low res pixel gfx.

Very charming. Wise use of texture/dither where it makes the right impact.

And I didn't notice it at first, but Manu has a great point. I think the soution is quite simple - luminosity. Simply make different contrast each other more. Deeper shadow. Also, don't forget the benefits of using warm and cold tones to differentiate levels of depth.


user
slaughterism (Level 5 Lieutenant) @ 12/13/2013 15:30

 @Manupix do you have any examples of this done well? I struggle with this as well


user
Lanarky (Level 2 Hired Gun) @ 12/13/2013 15:20

 Pretty cool!


user
Manupix (Level 11 Godfather) @ 12/13/2013 13:57

Very nice, but volumes are not readable enough. Probably because of shading: there's no general difference in brightness between horizontal and vertical planes.


user
MasterSky (Level 6 Yonkyu) @ 12/13/2013 13:39

 i'd definetely play this!


user
skittle (Level 9 Nidan) @ 12/13/2013 13:16

Wow... such amazing pixels.


user
slaughterism (Level 5 Lieutenant) @ 12/13/2013 13:13

This is gorgeous.

I dont know forsure, but it seems like one of the grass tile types has a bit off colored pallete ( 3 tiles surrounding the top tree) is this intended? Also I feel like you could improve the trunk of the tree somewhat, the bottom left feels a little out of place.

Good work


user
Dokitsu (Level 9 PS1) @ 12/13/2013 13:07

I like this style. the stone palette is so cool.
good work...
this tiles are floating in a black BK? or you have a background for this?.


Related & Tags


Unnamed roguelike mock-up avatars, Unnamed roguelike mock-up icons, Unnamed roguelike mock-up pixel art, Unnamed roguelike mock-up forum avatars, Unnamed roguelike mock-up AOL Buddy Icons

Sponsored Products

Donate

Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.

Play party games with QuizBash app
Play party games with QuizBash app

Report Problem

If you are going to report an issue with this piece please provide relevant URLs/Images to back up your claim.

Register

If you would like to be a team player why not register? It's quick and easy and you'll be able to comment on, rate and upload pixel art.

Already Registered?