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Awesome idea! Would be cool if this technique was the subject of a weekly challenge, I'd be interested in seeing how different artists/different styles would tackle this.
i didn´t understand what it suposed to be, but whatever. it´s great! :) congrats
never thought about doing pixels like that even though that's how I CG paint. Really cool idea. the result is nice too
This is really neat. The preview has a cinematic dual blur/ focus effect. I feel like I'm in a toy box being opened by some one eyed monster.
I always try to do pieces like this where the pixels fade into bigger pixels but always have trouble, you pulled it off, great job.
Ah, I thought your first statement was to question the productivity of this style for animation; productivity is always something I'm concerned about, so I'm sensitive to where this is a problem. But we both think similiar, I suppose, it's why I invested myself into this quite some.
For my part, support for animation is definetely planned in more than one way.
Oh, and sorry to hijack this thread too, Draz, but seeing this excites me, of course.
Doesn't matter- you're looking at what is commonly considered to be best cases, but this is a style, it can be applied to any case if you're open to breaking what is commonly considered best practice. This style encourages inconsistency, so why bother striving for a consistent looking animated sprite- you can go crazy with it if you want to. Doesn't matter what others think it ought to be.
That depends on the kind of animation I suppose.
If we go by the most work intensive kind, that is classic sprite-sheet of full frames; maybe this is a bit problematic? at least if the switch of resolution up or down is not on the fly, like just turning the mousewheel. Also taking into account kinds of copy&paste, especially for merely translocative partial animation.
One thing I imagine for animation is, that if the frames are to be mostly unique, you might tend to do all frames in the same resolution first before stepping it up for them all, in a total iteration.
But also let's not forget that the requirements on models and animations are not always quite the same for "game art" and "painterly high art", so it might be this works out better for just one of those sometimes?
Yes, I love this. Obviously. :D Though it is pixel art, it is a wonderful demonstration of how my voxel tool is meant to be used practically. Also an example of fruitful cross-pollination in related fields of craft. Since this is experimental there are unknowns and I'm no artist, so I am glad you can already prove this technique to be somewhat viable on its own; this needs to be researched in collaboration of technology and art, like pixelart always has been. It's not necessarily for everyone, or the "best" in every case, but it's there, another alternative, with its own fun quirks for whoever likes it.
Although your technical setup is not quite as intuitive currently, I'd also like to hear more about how it was like to work so, what kind of challenges you faced, from worst cases to best; any kind of thoughts on this from your side of the game I'd like to hear, and discuss with you from my side.
Interesting process, I prefer this to some of your previous pieces!
Huh. Cool. Please do more of this. I'm interested in what other kinds of work this produces. Would you mind if I tried my hand at it as well? It's very interesting.
Sounds like very time consuming work but the effect is quite interesting.
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