Volupia

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Pixel Art Details

Volupia



user
Title: Volupia
Pixel Artist: Jinn  (Level 11 Cthulhu (The Call of Cthulhu) :: 44218 points)
Posted: 1/26/2014 13:31
Palette: 17 colors
Statistics:  25 comments    35 faves    0 avatars

Third one of this series. This time I tried to focus on the perspective distortion, anatomy, feet, face and general small details. Hope you enjoy!

See more:

user user user user user 

 Lascivia     

Discussion

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user
Psiweapon (Level 4 Gas Giant) @ 4/1/2016 21:45

Flowing hair, hard angle, funny subject... very good.

And a great butt, too XD


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Volrak_Rutra (Level 7 Sheriff) @ 12/16/2014 18:50

i like the pose, it is playful and alive.


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StarQueen (Level 1 Depressed) @ 2/2/2014 17:01

eu goshto .3


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Mathias (Level 6 Garbage) @ 1/31/2014 22:41

Wow . . . what an unflattering, vulgar pose. Haha, that's all I think when I see this. Too pornographic.


user
Jinn (Level 11 Cthulhu (The Call of Cthulhu)) @ 1/31/2014 13:56

Well, I'm calling it done, guys! Thank you very much for the tips, the final version is now up.


user
Dont (Level 6 Garbage) @ 1/31/2014 13:34

felt like this one you kept in line, without much hue-shift as the others. anyway it's **flawless


user
epoxy (Level 1 Rookie) @ 1/28/2014 09:03

Is this the same model as the one in "Desconsolo"? Great shift in perspective and attitude.

Yet as others said, this rendering uses more colors than the other two and yet ironically seems less smooth.


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Christoballs (Level 7 Neanderthal) @ 1/27/2014 18:27

You're getting there, but you've still got some banding. I think you're overshading the leg, which is making things more complicated.

This is a quick diagram of the method I used to shade: I shade in quarters/triangles, allowing clusters to touch but not band. You can keep the same principle for different shapes.
 


user
Jinn (Level 11 Cthulhu (The Call of Cthulhu)) @ 1/27/2014 15:48

First of all, thanks everyone who's trying to help!
I'm really learning a lot with this, which is really awesome!

I tried to mix both Christoballs and Manupix tips, and that's what I came up with:
http://i.imgur.com/5W5dGdu.gif (the one on the far left)


user
Christoballs (Level 7 Neanderthal) @ 1/27/2014 14:50

You're not solving the problem, just polishing, which creates more rings. I have a suggestion:
http://i.imgur.com/L5ksRsT.png
I think you should try creating clusters that can fit into each other, like pixel clusters but on a larger scale. I hope it helps!


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jalonso (Level 11 Godfather) @ 1/27/2014 11:33

Well...it is better now :)


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Manupix (Level 11 Godzilla) @ 1/27/2014 10:12

The problem is more of a pillow-shading-like technique here on the thighs+butts, independently of color count: there is a light source direction, but the even gradient from the highlight down is totally unrealistic, lightwise. I don't know if you used refs here, but there should be flatter zones and harsher transitions.

I'm in no way saying this is easy and I sure couldn't pull it myself, just that the initial mindset is wrong ;)

You did great on the previous one so I'm sure you can =)


user
Jinn (Level 11 Cthulhu (The Call of Cthulhu)) @ 1/27/2014 09:40

Added 3 more colors to smooth the clusters, hope its better now.
I didn't want to add more colors tho. Feels like cheating :(

You can find the old version here.


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jalonso (Level 11 Godfather) @ 1/27/2014 09:36

AAing the clusters might be the best option. Cept maybe making each area off color on the butt and thigh not so evenly distributed so the bands are reinforced as they don't seem that bad on the arm :/


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Jinn (Level 11 Cthulhu (The Call of Cthulhu)) @ 1/27/2014 09:19

I really don't know, guys. I think dithering the piece would distract even more. The only solution I can come up with is to add more colors in order to add more layers of shading or to AA the clusters.

I think I'd go for the second one.

Thanks!


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Peyton (Level 7 Assassin) @ 1/27/2014 08:36

It's not bad, but nowhere near as impressive as your previous pieces


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Manupix (Level 11 Godzilla) @ 1/27/2014 06:18

Sorry but you can shade better than that :(


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jalonso (Level 11 Godfather) @ 1/27/2014 05:55

I agree the banding is distracting in this piece. Composition and angle are great.


user
Mutley (Level 1 Depressed) @ 1/27/2014 05:35

So realistic and hot >.>


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Zizka (Level 10 Deep Blue) @ 1/27/2014 04:19

Keep this serie coming! 


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RAV (Level 1 Rookie) @ 1/27/2014 00:01

Looks happy. Makes happy.


user
Christoballs (Level 7 Neanderthal) @ 1/27/2014

You'll have to do something about the banding, it brings down the rest of this otherwise great piece.


user
Dastal (Level 3 Hatchet Man) @ 1/26/2014 23:55

FOOT

Wonderful job man.


user
CELS (Level 7 Lotus) @ 1/26/2014 19:09

Anyone squinting at the screen as if it would somehow bring out more details than what is contained in the pixels? No? Just me?

Fantastic work, Jinn. Very inspiring.


user
Graindolium (Level 3 Private Eye) @ 1/26/2014 14:42

hummm       


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