Love the whole thing. There's a great level of detail here. Looks like it would be a fun world to explore.
I really like the detail put into this, and the colours really add to it as well.
Yeah I get what you mean. There's not really a reason other than wanting to make sure people don't feel like they're in too much of a "familiar" land, if I have standard bricks, windows, post box, tiles, tv antenna ( wink ) then a monster is skulking around just outside of town the universe will feel very inconsistent. I'll have to reign it in a bit, hopefully I can make the house layouts make a little more practical sense while I'm at it.
real nice. i like the grass and the highlights on the paving. is there a reason for the house fronts and roofs being so "unconventioal"? think that's part of why they are harder to read as what they are meant to be. maybe also making the house fronts brighter and take out green would make them stand out more. also, to me it looks like there is some kind of "dull brown tape" going through the center of the roofs, since they look paler in the middle, and have more contrast on the up and down end (hope I made myself clear :D).
There's not much to tell - there's a little monster wandering on the map that chases you if you get close, you touch it, theres a "battle" sequence where you have to identify the notes it makes to rocking guitar music and if you win, you continue onwards.
Your best so far! Lovely job, would like to see more mockups with this. :)
To all the "Pretty"/"Nice Tiles" etc guys: Thanks for being so supportive! Been very happy with the reception of this piece all over the place, it's quite encouraging. Thanks again!
A darker top area could work, would require a few changes to the cliff edge tiles but it would probably help pull the scene forward a bit. Thanks for the suggestion, I'll try it out.
Thank you! Always glad to hear my style is recogniseable, though it'll definitely make it hard to change, haha!
The main complaint I've been hearing has been to do with the roofing, so I might go look at some refs and swap out the planks for a slate roof or something. I might keep these tiles handy for if i need any bridge areas now, hahaha. I'll see what I can do, they're definitely the weakest bit of the image.
Wow, thanks for all the the comments and faves guys. I'll go through and answer questions and suggestions where I get the chance :)
I get that lightsource wise, the 'background' brown plane should be as light as the rest of the scene, but since (I'm assuming) the player can't get on top of it, making it darker would fix thr problem with the houses popping.
Love the tiles.
These are excellent! I've been staring at this for a while, haha.
Nice work! Love the feel of the environment. Perhaps the roof designs could be tighter (less bridge looking) but maybe not... just an idea :)
Keep up the wonderful work!
Woo, I recognized this. I love your style man.
I wonder if when playing the roofs will read as bridges because at first glance in a static image that's what they seemed to be both because they look like planks and because the house fronts are not overly 'house' looking.
Great amount of detail, despite the size / resolution. Great colors, too. Good work.
Amazing, I wish there were more completed games like this