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Exceptional use of colour. Isnt it cool that the CpC didnt have sprite/scanline limits like other machines and allowed to use the full 27 color palette? quite a feat. (if I am not mistaken).
Really vibrant colors and good use of sizes (but I like big sprites, as you know).
a pleasure to learn form you :D
Thanks. Yeah, actually part of the reason I been doing this project is to prove the CPC could also do dark and dirty as well as bright and colourful. It's a very flexible palette for an 8-bit computer that most of the time wasn't used to it's best. Have really enjoyed doing this project so far.
Super nice, you're really pushing what is possible to do with the CPC specs. I've always been a big fan of the CPC colours as well, so bright and cheerful.
Nice to know the old graphic specs can still appeal to people who never had them. :)
Great project. I'll have to keep following it. I never had these older machines, but I like the look of them.
Thanks. :)
I wouldn't know how to add those filters though. Those are for C and C++ and I'm making this in Game Maker: Studio. I've got various lil scanline options and also looking into other shaders for more accurate CRT simulation in the shader part of the Game Maker forums but it's not a priority at moment til the game is in more of a complete state.
Just awesome, brings me back. This would've been right at home in old game mags I read as a kid, and I would've been so jealous of CPC guys, being a C64 guy myself.. ;) If you want to make it look more authentic on a PC, you could try ntsc filters out for some delightful dot crawl and color bleeding. :) http://slack.net/~ant/libs/ntsc.html
I already told you, but I'd love to play this game when you finish it. I also gonna tell to somebody who is a huge fan of Robocop (as we do) to do a good gameplay at 1 credit haha
Very nice!
Your CPC art is looking awesome as usual. Good luck with making the game!
Yep. It's in some of the old games but also the films. Basically just means health.
I like the efficiency stat. Was that part of any of the games before?
Also, thanks for posting a link to that forum, I'll be checking it out thoroughly.
There may have been some rare dodgy mode that allowed the CPC to use it's full 27 colour palette but if there is it's impractical. Mode 0 uses 16 colours out of the 27 and is generally enough. But what you're saying about the other machines is true. The CPC doesn't have the colours per sprite or attribute issues that both the Spectrum and C64 had (in different ways) and it's possible to use all 16 colours on a sprite. Which made it all the more annoying when you'd get CPC games that were clearly just ported from the Spec or C64 with absolutely no improvements. Also I'm a big fan of the CPC palette itself. I like bold saturated colours plus it also has a range of bright pastels too. The level in the top screenshot was actually created to show it was also capable of grimy/dirty looking graphics as well. Quite a flexible low-colour palette that wasn't used to it's full potential anywhere near enough back in the day.