megaman like mockup

megaman like mockup

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Pixel Art Details

megaman like mockup



user
Title: megaman like mockup
Pixel Artist: 4red  (Level 2 Flatfoot :: 444 points)
Posted: 3/21/2014 16:36
Palette: 21 colors
Statistics:  3 comments    0 faves    0 avatars

A quick mock up i did.  It is obviously inspired by Megaman games which i like a lot.

Drawn in my Android cellphone, the app used is "Pixels touch", a nice little app for tiles or small sprites.

Palette used is dawnbringer's 32. I have to say this palette is excellent when you master it, but is much harder to use than db16.

edit: added main sprite from my other mockup and one enemy plus other minor improvements.

Discussion

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user
Stitchy (Level 6 Yonkyu) @ 3/23/2014 12:08

Darkening the background just slightly might be something to consider doing as well. I feel like the city scape is too bright. The player wont be interacting with the far background, and thus shouldn't be so focal.

I also feel like the BG is set up strangely. The rows of buildings and lights are too uniform and repetitive because they are all almost exactly straight lines. There isn't enough variety to make the BG interesting, and not enough proper perspective to make it believable and understandable. These views of real cityscapes might give you an idea of how you could change the BG a bit: imageshack.com/a/img203/5767/301q.jpg and imagizer.imageshack.us/a/img560/5449/lnv2.jpg

The cloud rows also don't have any perspective to them, perhaps draw smaller impressions of the clouds as they go back, and have them fade in brightness to communicate that those clouds are farther away.

Sorry for the long comment, I hope some of it made sense. ^^;


user
4red (Level 2 Flatfoot) @ 3/23/2014 10:18

Yes i agree the sprites should stand out more, i will update them with a more bright gradient. 


user
Ghostface (Level 2 Corporal) @ 3/23/2014 09:40

I didn't realize so much could be done on a smart phone, I love the Contra-ish bg. Your sprites need to stand out more against the bg though.

 

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