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How did you embed an image??? :O
when I do it, it never works :(
[img]http://www.pixeljoint.com/files/icons/full/light_fin.png[/img]
Blaster: Thanks for the thorough feedback! I see what you mean regarding the hair. I kinda like the main twirl on the right side, but the left one definitely looks plasticy. I'll keep it in mind! Thank you for taking the time to explain everyting!
Graindolium: XD That yr cat?!
Philippe: I'm so happy to be a dudette! <3<3<3
Everybody: Thank you so much for the support!
My favourite section re:hair is the top left corner from earlobe or nose up. The curves are elegant, and there is nice variety in detail, but nothing detracting! The light is catching single hairs in a nice way that is communicating 'hair!' to me. Similarly the longer lines you've used in this area go a long way to help my imagination fill in the details as hair. I also particularly like the single pix hairs near both the ears with the subtle value shifts. But then I like those hairs in real life as well--bias.
The larger, lit, twirling sections from middle down aren't so convincing (magical/sci-fi setting aside) and the specular highlights help the hair to take on a play-dough/plastic surface at parts. This is probably also a product of the way the hair is drawn in clumps, not just a rendering thing, and since that's such an important part of the composition it wouldn't be worth changing here. But food for thought!
The hairline could also use some attention, but since it isn't a focal point here it really isn't a concern.
Wow!
I stared at her for so long that I thought that she moved...
I need to sleep more...
Thanks for the encouragement! I'd like to hear your inputs on the hair. I'm likely not going to change this piece, but that doesn't mean I can't improve on my next :)
There is a demoparty in Australia, it's not that far away ;)
Superb piece. I don't have a problem with the nose at all. I do have some issues with the rendering of the hair, but I also understand the sentiment that enough is enough!
I've never been to a demoparty, (nothing of the sort in NZ) but I've admired the scene from abroad since being dazzled by all the intros for the games we had on our amiga when I was a kid. Jealous!
Thanks guys!
Manupix: I know... I struggled with it for quite a while. I ended up using some of the buldt-in lighting in sculptris as reference and it gave me that blob of a nose. I wish I had the patience to fix it, but I'm just so sick of this piece now I'm gonna do a better job next time
5 billion out of 10. might just have favorited...
nice to see someone else here uses 3d programs.
Very interesting composition! Execution is top notch as well!
Reminds of Shodan, from System Shock. The shading of the nose does look a bit off however.
Great pieace altogether!!!
Well, I for one want to look at this again and again. 16 colors? Jesus, Mary and Joseph.
Impressive!
The nose shadow puts me off somewhat though, it's both harsh on the composition and unrealistic, supposing the light source is in her hand.
<img>http://www.pixeljoint.com/files/icons/full/light_fin.png</img>