I felt like spriting my character in a style similar to the puzzle/pocket fighter games but with a few changes. :D also tried to practice some sub-pixeling
Really well done!
Yeah, much better! =)
Thanks man :D ! it's a small advice but it was helpful and I noticed it too! I reuploaded it and tried to fix it slightly! to compare it with the old version: http://puu.sh/8Mhei.gif
Gorgeous! The subpixelling is nice as well. Her hair and clothes could move a little more when she stops (you know, inertia), because this way she looks as if she had been suddenly petrified.
I think the white reflection in her hair stands out a bit too much but the rest is top notch. Well done.
I always assumed sub-pixelling was a shift in a pixel's value to imply aa change in motion, I.e think of a button on a shirt drawn as a single pixel, and you waant to imply that it has rotated. You would make it lighter to show that light has reflected from a different surface.
Look at her left ankle (or the right ankle from your perspective) and how there seems to be tiny movements of the pixel clusters. I believe that's what sub-pixelling is, though I may be wrong (but I hope I'm right )
i love the animation! Great job
ps. what is sub-pixeling?
That is some great animation right there. The subpixelling works really good too.