A character sketch for a rouge like game I will probably make. Took me almost a week to finish this. Will make a mockup then a spritesheet for this character when I have time.
Thanks to everyone who helped in the WIP thread.
Very nice. Lines, detail, concept, warmth... Hah, I repeat myself.
Will animate a 32 x 32 top down sprite. I will not animate somethign this big, but still possible.
Wow! Awesome! Is her staff a lighter?
You're going to animate this? Even the idea of that task frightens me...
Awesome. I love the palette.
Iam a huge fan of rouge-like (y) (y)
this is pretty huge for pixel art O_O awesome work dude <3
Ooooh, love the costume. Dang. HORK YES
Is... awesome, beautiful, badass, cute and epic at the same time xDD. I realy love the fantasy atmosphere of your style, the colors, the weapons and the clothers <3.
- Looks amazing. -
She is Beautiful!)
So much awesome about this; love the palette and simple coloring, stance, and her weapons are cool as all hell. I like the stance, it looks very confident and strong, and the shield may not look realistic but it does look rad. Matches the staff, too.
Complete and utter lack of a nose is bugging me tho.
Really loving the palette on this
lovin ur stuff
I'm very thankful for the comment. You are right, the design was very complex, to translate it to a small sprite I have to remove some details and retain only those I think are major features. The shield and the staff will not be visible since including it will add a more workload for me.
I might update this piece :)
[oh how I hate it when, my browser messes up, when you've almost finished writing a massive comment >; *tries to shorten* ]
Very clean lines and clusters, the Design is really neat, and complex -> beware to not make the sprite too overdetailed, because the initial design has so much of it! Also, I am not sure how many frames she will potentialy have, but sprite size is a considerable factor.
(more) Asymetric shadowing on her torso and cloth will probably boost the overall plasticy quite a bit.
Appart from the stance, that was mentioned, there's a few odd spots in anatomy ( most of which I know just to painfully well myself ):
Her upper arms seem a bit too long. 2-4 less pixels in length would help to bring the hand/hip ratio into a more harmonic ratio.
a clear indication of ankles can help a lot to make skewed/cartoon anatomy a lot more believable.
the shield could work a lot "better" if it had a proper grip and strapping. Medieval shields usually had a rigid handle, and leather straps attached to hold the shield fixated to the lower arm.
and, I rather stop here before my browser decides to eat my message for w.e. reason. Really nice design though. Looking forward to that animated version. :)
Thanks, I just noticed it too. I'll practice more on that next time. For the contraption on the her right hand, I was planning to place a shield there but, I cant get it right so I ended up putting some madeup something there. At the end it seems like it is not being worn.
Really nice, pehaps the stance is a little too wide (looks a bit uncomfortable) and I'm unsure of the contraption that is being held in the (our) right hand.