Goblins ~ Merchant

Goblins ~ Merchant

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Pixel Art Details

Goblins ~ Merchant



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Title: Goblins ~ Merchant
Pixel Artist: JosephSilverman  (Level 1 Rookie :: 55 points)
Posted: 9/17/2014 10:27
Statistics:  6 comments    4 faves    0 avatars

 

2x scale. Variations of an enemy type for an unreleased mobile game.

My site: www.artbysilverman.com

get at me: joseph@catkilo.com - https://twitter.com/Joseph_Catkilo

Paid work. Can't get in touch with the client, presume the project to be dead. (if you're out there and want it taken down, let me know!)

Discussion

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Reo (Level 11 Sphinx) @ 9/19/2014 05:11

As I said I think you're on to something great here...almost! The designs are interesting and charming, but since you're being so sloppy with your lines and clusters at such a small scale you're losing a lot of vital information. Do they have pig-like noses or is that murloc style fish lips? Are they wearing shoes or not? Because nothing is defined and all the colors are so close in value to eachother it's very hard to tell what is going on in the middle one. Details like the jewlery gets lost because of the lack in contrast. 

Becuse your little dudes are so inviting! I couldn't help myself from doing an edit 

I think you are incorrect about what pixelling with clusters means. I would argue that keeping track of each and every cluster is the closest you'll get to painting with pixels. If you think of every cluster of pixels as a brush stroke. Where you try to get as much out of as few actions as possible. To me this is like painting on a canvas with amazing opportunities but not utilizing all of it. It reads more as sloppy and unfinished than loose and painterly. And the reason for that is because you are working on a small scale and you are already implying single pixel details. It looks sloppy because you are so close to achieving nice clusters but opt not to so they appear inconsistant. The same thing with the 3 newer characters you have posted, they're so close to having great(!) clusters, but it's like you've stopped halfway through. You don't have to add dithering or AA or anything of the sort, just think about how different pixels interect with eachother. And I do realize that this is old work from you!


user
andrae (Level 1 Rookie) @ 9/18/2014 17:48

Reminds me AlexHW, dont know why. Good forms : )


user
JosephSilverman (Level 1 Rookie) @ 9/18/2014 11:35

hi guys ~ ty a bunch for the comments. It's a valid critique and i totally appreciate it (and you're welcome to keep reiterating it), but: hyper clustered dithered super seriously pixel art is not something I'm generally very interested in making. Loose & painterly is my thing, and on projects where I get artistic control, pixel art represents a medium where I can attempt to execute on that style despite technical constraints.

This set (there will be more of it coming) is largely a year old and there's some stuff im not very happy with in it (for example, the lack of structure in these guys' legs)


user
surt (Level 11 Godfather) @ 9/18/2014 11:04

Yes, I've seen lots of promising stuff from you but I don't think I've ever seen anything I'd call finished.


user
Reo (Level 11 Sphinx) @ 9/18/2014 07:22

This is so close to being great! If you would spend some time on the clusters! I agree with Frost, I like the colors and style It's just messy! 


user
FrostPumpkin (Level 6 Aquamarine) @ 9/18/2014 02:31

Looks kind of sketchy like the other bunch of sprites you posted, or even unfinished.

Nice use of color on both sets tho, and interesting style. Keep it up !


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