DB16 palette was used.
In my experience, and even after you've been taught how to do it "right", half of animation, and often the most lively pieces, are "technique unchecked", ad hoc, wildstyling. trial and error - goofing around with patientce to find out if you have the knack.
Thank you, I have been thinking about implementing something like that lately, but I should learn how to animate sprites properly first '^^
Could be a cool game character for sure. Looks like he's hiding some outburst up his sleeve.