This looks pretty good to me as a greyscale or drawing, but the colors feel quite dead. Fiddling with Brightness, Contrast, Levels, Hue, Saturation, etc. in Photoshop or an equivalent (Gimp?) would do wonders for this without even going in to edit pixels by hand.
You might also be going directly to black, rather than Hue shifting as you go from light to shadow? I can't tell for sure without taking it into photoshop...ok looks like you are hue shifting, but you're going from Green (shadow) to Orange (light). Usually you'd go from pushing toward Yellow (light) to Purple (shadow). What's your light source color?
Also looks like all your colors are uniformly desaturated. You might try making the darker areas more saturated and the highlights more desaturated?
As for the sword...what do their swords look like? You did their armor pretty accurately, but the sword looks like an icepick. Unless there's a really good reason I wouldn't recommend turning a thin item toward camera and losing the silhouette.
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This looks pretty good to me as a greyscale or drawing, but the colors feel quite dead. Fiddling with Brightness, Contrast, Levels, Hue, Saturation, etc. in Photoshop or an equivalent (Gimp?) would do wonders for this without even going in to edit pixels by hand.
You might also be going directly to black, rather than Hue shifting as you go from light to shadow? I can't tell for sure without taking it into photoshop...ok looks like you are hue shifting, but you're going from Green (shadow) to Orange (light). Usually you'd go from pushing toward Yellow (light) to Purple (shadow). What's your light source color?
Also looks like all your colors are uniformly desaturated. You might try making the darker areas more saturated and the highlights more desaturated?
As for the sword...what do their swords look like? You did their armor pretty accurately, but the sword looks like an icepick. Unless there's a really good reason I wouldn't recommend turning a thin item toward camera and losing the silhouette.