My attempt at attacking animation for the game I am developing lol. Harshly comment and let me know what I can do to improve!! Thanks!
You're welcome ;)
Imo a good option would be planning the canvas size before proceeding to the actual piece so that you don't end up having such space or sprite size issues later, when part of the work has already been done (at least, that's what I understand has happened here; correct me if I'm wrong).
As to the recoil, I agree it needs some edit to look more natural.
Thanks for the reply Uncle B! Yeah I agree the stab phase is a little bit sketchy, I was forced to widen the canvas size a little bit because I ran out of room lol. And the movement you saw was actually meant to show recoil.. I guess my next step will be editing them to make it feel more natural?
Imo the animation is simple but effective.
I think that there are a few issues in the sword stab phase:
- There's a white background (absent in the following part of the attack).
- The sprite is smaller when the aforementioned background is present.
- Some parts of the body (thigh, lower back and left arm) move in a weird way in the frames following what looks like the moment of impact of the attack (maybe those movements were intended to look like a slight recoil?)
As to the sword slash phase, the only thing I'd point out could be the cape being moved aside by the sword swing (I think that atm it looks a bit like it's being stretched/pulled).