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It's absolutly beautiful! I really like the skeleton and the background!
that glow absolutely does not work. The rest of the piece looks very good though.
I see. I always love talking process and I'm glad that so much thought was put into this piece. There is a purity here and the dedicated time alone shows you are quite the Souls fan. Now that you mention Dragon's Crown, the gameplay is making much more sense to me and not only is it feasible but I could see the full intent behind this demake. Can't wait to see more work from you, a few more pieces like this and I'm sure the PJ awards will be coming your way. Demakes and reinterpretations of great games always get me excited and this piece is quite solid!
P.S. I have a Dark Souls piece on my profile. It's something small but from one fan to another I encourage you to check it out.
Thank you all PJers for your feedback. Much appreciated !
mzn528> Good luck mate ! i would love to see such a game =)
Doyoudigworms > Praise the sun for your inputs. About the zwei, it started with a much bigger scale, some Pjers told me such a heavy sword was bugging them, to be honest, DS poise is ometimes very wrong when considering huge weapons, the character balance usely indicate that the sword doesnt weight much (which is balance with semi realistic move set). If you fancy having a look here is the older zwei : dl.dropboxusercontent.com/u/5708588/_pixels/chara_fixed.gif
i still think the balance is better with this smaller scale.
About the overhall mood, the lack of water and details such as skulls I'm totally with you. About the light, the gama is quite low, teh image seems pretty black on bad calibrated screen. I first wanted to use a cast light spell ( which trigger Nito berserk mode) to light up the left part. i've lower the FX which may be an error.
Also I've learnt my lesson, you're right, such a huge resolution is quite a pain. Next time i'll focus on a lower one to emphasize on the style and less on the time consuming polishing.
The game would actually be quite close from a Dragon's crown or Bare knuckle. a 3rd of the screen is use to move (up/down/left/right), you can do directionnal or zone slash (one/two handed), and this zone is suppose to be the boss fight which i imagine static as seen in the genre (to keep a simple zoning strategy).
Thanks a lot for sharing your thoughts !
Super17 > I tried to AA the skull, the results didn't pleased me (loosing the caustic effect by lacking contrast). I'm surely not skilled enough yet to dither/choose perfect color ramp without AA. I'm gonna work on that to be able to minimise the AA needed, i like crispy sharp pixels, the AA tends to smooth things a bit to much imo.
Man this is real nito. I like it mate. I love Souls series tributes.
Shit just got real! I kinda feel like it would have been nice with a bit more dramatic lighting though. Maybe it's just me.
Man now I really wanna get into making a Dark Souls related pixelart piece. Great stuff!
Good piece, but definitely needs some AA refinement on some edges, e. g. red glow on the skulls. I almost didn't clicked on the preview because of this, expecting a medicore piece (which this is not).
Great piece overall! Dark Souls is one of my favorite games of all time (even stacked up against some of my retro favorites) and I really appreciate seeing any Souls dedication when it comes to pixels. But in doing so my rabid fandom is not without critique...so a few considerations...
No good piece dedication is without its liberties, as it's important for the artist to shine through and arguably you took very little, which will please purists. However, there are some weird proportional scaling on the knight. I assume you chose Elite Knight (Oscar of Astora) because it's become synonymous with the game. But…I’m a bit confused on the shield and weapon selection. The Zwei is not scaled properly at all (even with intended foreshortening) and for accuracy if the knight is modelled after Oscar I think it would be more fitting with the Crest Shield and Astora’s Straight Sword (real nitpicky here). I also you feel you missed a few Easter Egg opportunities such as the divine indicator on the weapon icon in the hud and environmental objects that are present in this fight that add to the overall atmosphere such as coffins, hoards of skeletons, water on the ground etc. Also, there is a particular darkness to the encounter that I think was missed slightly.
Overall, there is very little ‘wrong’ with this piece. I feel the resolution is a tad bit high for a stylized demake and due to the high resolution and the absence of dithering it gives everything a very pillow-shading feel which is very evident on Nito. I think if you lowered the resolution and designed the demake with more limitations you may see more freedom in the little details and not get so bogged down with the intensive and time consuming pixelling required at this higher resolution. Also, from a gameplay perspective I’m having a hard time seeing how this would work exactly. It seems there was difficulty marrying the 2D with the 3D. Would this act as a side scroller or is this a battle scene only? I don’t mean to be so particular but I’m having a difficult time reconciling how everything would work…exactly.
Fantastic effort, I’ve been following your output and this really does showcase some of your talent.
Makes me think DS1 would work as a moblie game is if was in an Deep Dungeons of Doom style.
Awesome job man!
Holy crap this is awesome! I am actually in the process of making a game you described in your description (except not this insanely good looking though, I am thinking about doing pixels)... I got 40% of the coding down and now I am just learning drawing and everything lol, wish me luck haha
Please someone make a game out of it. Ill pay whatever :D So good