Here is my first demake, tribute to the amazing Dark Soul serie.
Even if it's purely illustrative, i want to suggest what would be the game mechanics of such a game.
I've tried to focus on a next gen 2D beat them all kinda look (720p in @200). I'll guess a mixed between pixel animation and skeleton rig would made this possible ( as seen on the castlevania SON / DS serie), the use of shaders to add the light mechanic, and a couple of color ramp/indexing as post process.
I've spent more than 30h of those pixels, so i guess it's the biggest piece i've ever made =)
Thanks for the feedbacks on PJ forum, still i'm always happy to improve so any critics would be warmly welcomed.