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Pixel Art Details


Title: Vityaz
Pixel Artist: Thu  (Level 3 Litter :: 6947 points)
Posted: 10/28/2015 17:05
Palette: 54 colors
Statistics:  31 comments    158 faves    0 avatars

Mock-up of my project. It tells a story about one of 33 vityazes, flollowers of the Chernomor. It bases on slavic mythology and tails but hardly darkened.

Top Pixel Art - October 2015 (#5)Top Pixel Art - October 2015 (#5)


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Asfodelo (Level 5 Sunflower) @ 3/16/2019 15:56

Absolutely gorgeos, love all the details and contrasting colours all around, it gives a really natural feel to the piece, congrats!

Pookaball (Level 2 Flatfoot) @ 11/4/2015 23:26

It can be easily shown with a GIF.

Dusty (Level 3 Private Eye) @ 11/4/2015 14:12

There's no separation of foreground, background and sprites. Visually it's nice, but as a game you should be able to look at a glance and dissect all three things. You should be able to immediately tell what is an entity that is able to be interacted with(an enemy, the player, an NPC), and you should be able to tell what is part of the playable level(the foreground, tiles and so on. What you can walk on and what will stop you from walking past). Of course the latter is only applicable if it's a platformer. Could still benefit from some atmospheric depth/fading fog.

Also, the numbers are hardly legible. And I honestly can't tell what the abbreviations say aside from STR. That's not good.

Again, it's visually very appealing but overall as a game it's a bit busy and visual priorities need to be addressed.

Thu (Level 3 Litter) @ 11/3/2015 02:19

I have two things that cannot be seen on the mock-up that visually separate layers:


2.Lighting effects

Dr.Gravedancer (Level 2 Quiet One) @ 11/2/2015 13:04

Kind of difficult to see were the foreground ends and the background starts - but it's pretty awesome. I really like the skulls and the character design!

eishiya (Level 6 Dingonek) @ 11/1/2015 17:17

Agreeing with Finlal and Friend - this would make for a barely-playable game, but it's very pretty as an illustration. The low readability contrast makes finding the kikimora a reward - fun for an illustration, terrible for a game. Animation would help the gameplay parts stand out, but even so, I think a little more contrast between the foreground and background would help. You don't need to make the background any less detailed, this is something you can do entirely with colour.

I look forward to more from this project! Slavic folklore is terribly underexpored in games, but it's full of great game material!

Friend (Level 3 Hatchikyu) @ 11/1/2015 15:05

the pic i sshowed had nothing to do with being visually superior or exciting.  it had to do with having a strong sense of visual priority, which this piece lacks.  when everything is given priority, as thu did, there is a certain negative psychological impact,  maybe of clutter or uneasiness

Finlal (Level 11 Special Agent) @ 11/1/2015 11:21

Friend didn't say about picture in overall, just readability in layers. For a game it's pretty hard to tell foreground from background. Probably hard enough so it would affect gameplay in a bad way.
As a picture, though, it looks really great.

PanicBomber (Level 6 Manager) @ 11/1/2015 06:05

I disagree, I love how this is done. It looks frigging awesome and athmospheric. The one you linked kinda just looked dull and boring.

Zizka (Level 10 Deep Blue) @ 10/31/2015 07:13

Sweet mother of god. That looks great.

saulc12 (Level 8 Cannibal) @ 10/30/2015 14:55

This is lush - if a little over the top...  nice 

Thu (Level 3 Litter) @ 10/30/2015 13:02

My priority target was to make forest look like a real forest. Detail overload is that what I wanted.

Friend (Level 3 Hatchikyu) @ 10/30/2015 11:18

Here's a good example, from snk's Garou

Friend (Level 3 Hatchikyu) @ 10/30/2015 11:13

Gorgeous.  It lacks visual priority, however, which makes it seem too cluttered and busy.  You need more contrast in the artistic sense of separating the foreground from the background, the gamey elements from the scenery. Try decreasing detail and color contrast in the further back layers, as what the eye perceived in real life

onilink_ (Level 8 Marshal) @ 10/30/2015 07:48

Very nice, as usual!

greenraven (Level 2 Hired Gun) @ 10/30/2015 06:56

It's not random. Pay attention in history class.

MagicKoi (Level 3 Private Eye) @ 10/30/2015 05:25

This is the most impressive piece I have ever seen on PJ. The shading and colors are impeccable.

had0c (Level 3 Stalker) @ 10/30/2015 05:16

that random swastika

andrae (Level 1 Rookie) @ 10/30/2015 02:07

If only I could rate higher...

Mr_Hk_ (Level 5 Sniper) @ 10/29/2015 08:39

Awesome color use and shading,
It may lacks a little readibility as game mokup but those textures are eye candies.

Great job

Elk (Level 5 Assistant Manager) @ 10/29/2015 01:51

fancy :)

Fusionnist (Level 10 Operative) @ 10/29/2015 00:30

Definitely keep it up! 

scorched (Level 3 Hatchet Man) @ 10/28/2015 23:22

Rhythm-based fight?

Nether (Level 5 NES) @ 10/28/2015 23:20

Holy pompous pixels Batman! That's some premium quality lighting effects you have there. Overall a really nice mockup.

LanderSolon (Level 3 Corporate Drone) @ 10/28/2015 20:39

Well done, of course 

Philtomato (Level 1 Rookie) @ 10/28/2015 20:29

Dat color pallete tho.

StoneStephenT (Level 8 Ruby) @ 10/28/2015 20:08

Holy shit that’s amazing.

Shackhal (Level 5 Detective) @ 10/28/2015 20:05
 Wow. Very amazing mockup. Nice use of colors.

And a sexy creature too hehe xD

AirStyle (Level 6 SWAT) @ 10/28/2015 19:51

Dude, are those fighting directions accross the bottom? If so, that's an amazing mechanic!!!

Shon7291 (Level 4 Deputy) @ 10/28/2015 19:27

I really like that creature you have. Great piece.

Pixelarg (Level 6 Yonkyu) @ 10/28/2015 18:45

Wow! this is incredible! really good, congratulations!

Related & Tags

knight, bogatyr, tale, kladenets, agni, slavic, mythology, darkness, blood, black, fight, monster, kikimora, Vityaz avatars, Vityaz icons, Vityaz pixel art, Vityaz forum avatars, Vityaz AOL Buddy Icons

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