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Semont @ 6/28/2014 23:09 commented on Sepia Totoro

It does have a bit of that sketch quality to it.



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Semont @ 2/14/2014 11:40 commented on RPG Backgrounds

Wow, each section looks like a perfect fit as the wallpaper for a 5 inch screen smartphone.



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Semont @ 1/24/2014 12:53 commented on Gothic Dieselpunk - Concept Mockup

Wow this is awesome.



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Semont @ 1/14/2014 20:09 commented on The White Forest

Nice palette choice, good to see the characters not conflicting with the background.



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Semont @ 1/6/2014 11:02 commented on welcome atp!

Wow, great job on your website!



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Semont @ 12/28/2013 19:52 commented on Experimental

Sounds like very time consuming work but the effect is quite interesting.



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Semont @ 12/23/2013 15:27 commented on Duck in the Dark

Mr Popo?



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Semont @ 12/16/2013 22:42 commented on Boar

Why was this submitted three times?

You know that all art has to be evaluated before it can be put onto the actual galleries.



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Semont @ 11/22/2013 15:22 commented on Mammoth Family Taking a Walk

Picked up on an animation error in the baby mammoths.

The hind leg during it's rise isn't smooth in transition.



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Semont @ 11/4/2013 15:49 commented on Mordor stamp

...The way the preview was viewed at, I thought it was entirely something else.

 



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Semont @ 10/17/2013 19:47 commented on WITCH ADOPTABLE ON DA

ctrl + c



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Semont @ 10/17/2013 01:22 commented on Proper Posture

This is oekaki, not pixel art.

Then you also have the hideous background with the gradient.



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Semont @ 9/28/2013 15:37 commented on X S.E.E.D

I like how donate is right under start.



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Semont @ 9/22/2013 09:46 commented on PJ Nerd

Looks a lot like the pixel joint nerd.



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Semont @ 9/22/2013 09:44 commented on Mock-up

The art style for the portrait doesn't really match the actual game lol.



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Semont @ 9/22/2013 01:07 commented on Taoism trio

Miko looks a little rushed.

Tojiko looks the best however.



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Semont @ 9/17/2013 00:15 commented on TOP

Woooooah.



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Semont @ 9/9/2013 13:50 commented on Playing SNES

Woah, great improvement!



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Semont @ 9/2/2013 13:31 commented on Nintendo Wii Avatar

The thumb looks a bit stiff but other than that it's pretty impressive.



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Semont @ 8/19/2013 10:19 commented on my self

Looks like Spock.



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Semont @ 8/11/2013 11:41 commented on A Clear Mind

Very atmospheric..



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Semont @ 8/11/2013 11:40 commented on Ancient discoverers

xD I originally saw the flames as eyes and the oars as weird stalk-like legs.

Very nice animation.



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Semont @ 8/9/2013 16:11 commented on I wonder...

Wow this is pretty nice. Realisticly pixeled hair is always a real treat to see.

It would be nice to see more of it though xD I always feel like these are teasers.



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Semont @ 8/9/2013 10:33 commented on Jeremiah

That pillowshading doesn't do that lineart justice..



 
Semont @ 8/4/2013 16:17 commented on Witch

Sluggish controls but great animation. I've had instances where I was attacked repeatidly because my attack range turning speed were far too low. The jumping and ledge grabbing mechanics are a little awkward as well attacking airborne enemies while jumping attacks since it was quite difficult to actually land hits on them. The awkward jumping (namely the speed of it) made it even more annoying to bypass some of the traps in the game like the spiked ball that was attached to the ceiling with a chain.

During the large enemy battles, I spent more time flying backwards and lying on the floor than I actually did attacking the boss. Those moments where the boss sends you flying but doesn't hurt you should either be removed or toned down since they ruin the momentum of gameplay.

I really don't want to say this since it requires a ton of work to do but the attack animations are quite bland and I feel extremely handicapped and weak when I'm using them to attack enemies. In a setting where Iya is exploring the ruins, someting like a short machete or even a pocket knife would make sense if they were part of her arsenal. I'd say if you really don't want to rework the animations, just increasing the hitbox size and range on them by a tiny bit, that would be a very good step in the right direction. If the attacks can hit more than one object at a time, that's even better..