Some of the best moments of 80s were when you finally saw the title screen of a Commodore 64 game after a really long wait.
This week, we want you to draw a title screen of a game for Commodore 64. The game can be an original one you imagined, or an existing one with a different title screen. You must use the C64 palette with fat pixels (2x1 horizontal pixels) and C64 resolution.
Canvas Size - Exactly 320 x 200 (horizontal)
Colours - Max 16. C64 palette:
Transparency - No.
Animation - Optional.
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
Or easier yet, have an example picture. You can not assume everyone even knows what the C64 is.
That's one way of putting it but I said C64 resolution in the challenge description (which obviously is not 640x200). I don't think anyone else will think that way. Had I said 160x200 that would cause a lot more confusion.
But next time I put up a fat pixels challenge (if any) I'll state in all possible ways to avoid confusion.
Seems like the 320x200 thing is ambiguous. There already is one entry which is 640x200 aka 320 widepixels wide, instead of 160.
If you're using Photoshop:
View > Pixel Aspect Ratio > Anamorphic 2:1 (2)
http://multipaint.kameli.net/ Here we go, this will not only pixel stuff at the right ratio/resolution, but obey the machines restrictions
+ its 100% authentic to the art packages on that machine that 'couldnt' let you go over the limits
Well in that case I don't have any choice but to accept such entries :/
You're welcome =)
You should allow both now in case someone started working on a vertical piece with tall pixels!
This is the Ptoing-version of the C64-palette, but the provided palette contains 21 colors (even if the image only uses the proper 16). Save a lot of trouble and just use a gfx-editor that works with indexed palettes.
My English sucks. Thanks for the warning Manupix.
I can't seem to get consistent colors out of the image, so will be using those given at https://lospec.com/palette-list/commodore64
If anyone is struggling with formatting or palettes, please reach out before sunday so we can assit you!
So, "Exactly 320 x 200 (vertical)" is wrong? Should be horizontal?
I assume 2W1H. i.e.
https://www.c64-wiki.com/wiki/Multicolor_Bitmap_ModeThis challenge is definitely my jam, but I am a little confused, when you say 2:1 vertical, do you mean 2W1H or 1W2H ?
Yeah, this is something templates are good for. I was working on a little script for making these before my computer bit it :X