Welcome to the third challenge out of four Pixelween 2022 challenges, a contest with prizes.
Malicious ghosts of the Halloween striked again and snatched another four colors of our vampiric palette.
This time, you will be focusing on a main/final boss of the game. It can be a gameplay screen of a boss fight, a mockup of a boss level, a boss introduction cutscene, a boss battle cinematic or a boss death scene still, in your original thriller video game. If you also participated last week's challenge, you are supposed to somehow continue the same game concept (of course change of ideas are welcome). If this is your first week, you can start with a fresh idea here.
Technical requirements for this week:
Canvas Size - exactly 160 (horizontal) x 90 (vertical) pixels.
Colors - Max 8 only colors from the palette below:

Transparency - No.
Animation - No.
This is the second challenge out of four Pixelween 2022 challenges, a contest with prizes.
Those sneaky ghosts of Halloween have captured four belowed colors of our vampiric palette! (which were voted out by PJ discord users).
This week, you will be drawing a gameplay screen of the first level of your original thriller video game. If you also participated last week's challenge, you are supposed to somehow continue the same game concept (of course change of ideas are welcome). If this is your first week, you can start with a fresh idea here.
Technical requirements for this week:
Canvas Size - exactly 160 (horizontal) x 90 (vertical) pixels.
Colors - Max 12 only colors from the palette below:
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Transparency - No.
Animation - No.
Don't forget to comment on the pieces you like!
Not only does a comment have the potential to make the artist's day, if you post a lot you'll win one of the fancy new trophies! 
And July's most favourited award goes to:
SovanJedi
It's that time of the year! Beware for the horrors of Pixelween and get ready for rewards!
This year, you will be crafting 4 mockups of your own horror video game over the course of four consecutive weekly challenges. Each challenge will be another scene of your video game, and all the mockups together shall be your Pixelween entry. Summon your inner demons!
Rules:
To be eligible for the Pixelween prizes, you must submit to at least 2 of the 4 weeklies. As long as at least two of your submissions are on time, you are allowed (but not required) to submit more up until October 24, the final deadline. Technically having a complete set is not required to win, but the fates favor a finished franchise as was the case with last two years.
The winning mockups will be chosen from all eligible entries by a jury of select PixelJoint members, perhaps with the help of some dark outsiders who for now remain in the shadows...
The weeklies also function as normal weeklies, with the usual prizes. Your success in the weeklies does not influence your chances in Pixelween judging.
Every week there will be a new theme and surprise set of colors you can use, and for every mockups the canvas size will be 160x90.
Prizes:
There are 3 Aseprite, 3 Dr. Kobushi's Labyrintine Laboratory, and 3 Lone Survivor keys, which will be divided among the top 9 entrants. The highest placing winners get to choose first, and if a winner does not need a software license it will be moved on to the 10th place, and so on.
The winning mockups shall be announced on the 31st of October.
All who participate shall earn the rare Pixelween trophy.
How to enter:
To participate, your works need to be submitted to the Pixel Joint challenges, details are in the challenge posts:
The first challenge is: SPLASH (September 26th - October 2rd)
The second challenge will run from October 3th - 9th
The third challenge will run from October 10th - 16th
The fourth challenge will run from October 17th - 23th
If you've missed out on one of the challenges you can still submit your entry to Pixel Joint, as long as at least 2 of the mockups are posted as part of a weekly challenge within the deadline. While it probably won't be necessary, poking Gecimen or Gawrone when you post your entry after its challenge deadline is a good idea.
Will you terrify the judges? Will you show them something hauntingly beautiful?
Should you feel frightened on your own, the community is here for you in the challenge forum threads and in the Pixelween channel on the PJ Discord. You're welcome to share your WIPs, so that we may conquer our fears together!
You can find the results of the 2020 Pixelween here.
You can find the results of the 2021 Pixelween here.
All weekly challenges until October 23th are part of Pixelween 2022, a contest with prizes.
You will be drawing a splash screen for your own horror video game. Pick a name for your game and draw its logotype along with a thematic illustration and/or a character selection/creation interface (this may hint the genre of your game but don't feel limited by your choice here in the coming weeks).
In upcoming challenges you will be drawing more mockups for this game.
Technical requirements for this week:
Canvas Size - exactly 160 (horizontal) x 90 (vertical) pixels.
Colors - Max 16, use Vampire-16 palette by polyphrog:
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Transparency - No.
Animation - No.
We're excited to hear who will be joining, let us know in the comments with an "I'm in"!
The WARdobe pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:
Thanks so much to all who took the time to vote and participate in the challenge! Check out the WARdobe forum thread for more information.
The following pixel artists produced Pixel Joint's top rated pixel art for August 2022.
Many thanks go out to this month's top pixel artists, and all the members who took time to rate!