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administrator
Admiral ![]() Joined: 03 March 2005 Online Status: Offline Posts: 0 |
![]() ![]() ![]() Posted: 11 May 2015 at 1:03am |
CHALLENGE: A r c h i p e l a g oCreate an image showing an archipelago. CHALLENGE RULES
CHALLENGE JUDGING
CHALLENGE PRIZES/GOODIES
CHALLENGE VOTINGVote now for your favorite pixelart in this week's challenge!CHALLENGE AWARDSThe A r c h i p e l a g o pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:Archipelago by Zamaj Thanks so much to all who took the time to vote and participate in the challenge! |
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clefairykid
Midshipman ![]() ![]() Joined: 24 May 2015 Online Status: Offline Posts: 40 |
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Not sure if a "cluster of plants" counts but I'm pretty sure this won't work out or get entered anyway XD so it won't matter I suppose :P
*DISCLAIMER - I'm very, very bad at pixelling, therefore you don't need to tell me I'm an idiot, I'm well aware XD Trying out this new method I read about http://danfessler.com/blog/hd-index-painting-in-photoshop. Stuffed up and did all the working area on one layer and forgot that each colour ramp area has to be separate, and then realised I'm not smart enough to use connecting colour ramps and therefore am highly unlikely to ever be successful with only 16 colours but three areas. Unless there's something very obvious I'm missing here about the process, which is also likely XD Here is the 13 colour greyscale ![]() And an attempt at using the flexible colouring trick from the link ![]() Yes, it's awful, I know. Not sure if some dither would help... although I always get told here not to do it XD edit: tried some dithering and cleaned up the water area ![]() edit2: omg dur hur... there's no splash at the bottom of the waterfall no wonder it looked silly XD ![]() edit3: removed rock highlight colour and added silly animation for lolz (don't worry I still have the non animated version, I know it's not well done but I'm hardly an animator haha) ![]() Edited by clefairykid - 12 May 2015 at 9:11pm |
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TheUninitiatedCritic
Seaman ![]() ![]() Joined: 12 May 2015 Online Status: Offline Posts: 1 |
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@clefairykid Im almost certain that wouldn't count but regardless that is sooo nice. That disclaimer was really not necessary. The colors are amazing. Mind sharing the link you mentioned?
Edited by TheUninitiatedCritic - 13 May 2015 at 3:35am |
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clefairykid
Midshipman ![]() ![]() Joined: 24 May 2015 Online Status: Offline Posts: 40 |
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I don't know why PJ links don't work for me but if you just copy and paste the actual URL written there into the bar, it still takes you there XD
Well, if this doesn't count, the definition maybe needed to be stricter or clearer, as in "actual archipelago's of islands only", the food buffet example felt to me fairly similar to this, a plant/food/island grouping seemed to me to fit in with that train of thought, although it's not the greatest idea itself, it seemed ok enough. edit: Beginning of a so far fairly poor attempt at actual archipelago, need to redo so that the blues are reused properly because the system is good for pixelling but hopeless for applying colour, also not happy with the centre island colours, might try the beach part in the lightest blue, and also highlight the crests of the nearest waves in lightest blue and see if that crisps it up a bit. Also needs more blue variation in the sea shading since you can still see the three bands of colour from a distance... at least the composition feels relatively ok though. ![]() Edited by clefairykid - 13 May 2015 at 4:50am |
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moondrome
Commander ![]() ![]() Joined: 07 June 2021 Online Status: Offline Posts: 164 |
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wip!
reference Bled island slovenia. ![]() |
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fawful
Commander ![]() ![]() Joined: 06 July 2023 Online Status: Offline Posts: 122 |
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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for a metaphorical archipelago, just think that you need to have a bunch of objects scattered in a space.
e.g. a plant example ![]() |
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Bcadren
Commander ![]() ![]() Joined: 07 June 2013 Online Status: Offline Posts: 53 |
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Literal translation from the Greek is 'Chief Sea' and it originally referred to the area now known as the Aegean sea. THAT SAID; I have zero ideas.
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moondrome
Commander ![]() ![]() Joined: 07 June 2021 Online Status: Offline Posts: 164 |
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update!
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@moondrome, That's real nice.
*I know you will, but be real clean you have some dirty bits. *The road seems a bit too thick/wide or somehow reading as slightly out of scale to the buildings. Maybe the white edges seem/read high and judging by building doors the people would have to jump over a high ledge :/ *Your shadows are a bit inconsistent. * The boat would not fit under that bridge. ...so yeah, I guess, scale seems to be the biggest issue :) Edited by jalonso - 14 May 2015 at 8:26am |
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Jackster
Seaman ![]() ![]() Joined: 08 April 2015 Online Status: Offline Posts: 6 |
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I'll have to agree with Jal on the shadows. I'm looking at the house on the far left; the shadow that it's casting shouldn't be that big for a house that small.
A lot of the other shadows look inaccurate too. Such as the top building, in which its shadow is casting at a strange angle instead of a straight one. Other than that, your piece is looking great so far! Edited by Jackster - 14 May 2015 at 7:04pm |
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clefairykid
Midshipman ![]() ![]() Joined: 24 May 2015 Online Status: Offline Posts: 40 |
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Haven't done anything with the second idea yet, but added lilly pads as suggested, tried to use a slight ripple/reflection on the water around them so they don't look too poorly placed...
![]() edit: took forever to settle the colour issues in the archipelago only just starting to make changes with it now x - x Edited by clefairykid - 14 May 2015 at 10:10pm |
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moondrome
Commander ![]() ![]() Joined: 07 June 2021 Online Status: Offline Posts: 164 |
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![]() I did some corrections :) thanks for helping jalonso and jackster |
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Jackster
Seaman ![]() ![]() Joined: 08 April 2015 Online Status: Offline Posts: 6 |
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Looking better already!
Now there's one more thing that's buggy me a bit, and that's the ramp at the end of the road. The ledge on the right side facing down is too thick when compared to that other part of the road facing the same way. I would suggest making that one line instead of two. Edited by Jackster - 16 May 2015 at 5:16am |
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Zamaj
Seaman ![]() ![]() Joined: 14 July 2014 Online Status: Offline Posts: 7 |
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I'm working on putting in a ton of little details now...
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@Zamaj, that is beautiful!
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clefairykid
Midshipman ![]() ![]() Joined: 24 May 2015 Online Status: Offline Posts: 40 |
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Zamaj, the quirky little vines and things remind me of the game "seabeard!" :D
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StepDragon
Commander ![]() ![]() Joined: 03 April 2010 Online Status: Offline Posts: 258 |
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@zamaj, You said in your gallery comments that you haven't been having much success in defining the water. Does this help you out at all?
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Shadowfox
Commander ![]() ![]() Joined: 12 June 2016 Online Status: Offline Posts: 106 |
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Awesomeee
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