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Quote administrator Replybullet Topic: CHALLENGE 11/25/2013: The Desert Level
    Posted: 25 November 2013 at 12:01am

CHALLENGE: The Desert Level

Create a mock-up of an original video game showing a screen from a desert level.

Canvas size - Unrestricted.
Colours - Max 11. Must only include colours from the palette below:



Animation - Optional.
Transparency - No.

CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The The Desert Level pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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Whisper Heart
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Quote Whisper Heart Replybullet Posted: 25 November 2013 at 11:54am

My WIP =D
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Yielmo
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Quote Yielmo Replybullet Posted: 25 November 2013 at 2:48pm
WIP. decided to go this way rather than platform

(this won't be the final size of my piece)



feedback is appreciated

Edited by Yielmo - 25 November 2013 at 2:49pm
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Otto
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Quote Otto Replybullet Posted: 25 November 2013 at 3:08pm
I decided to do something in the style of old graphic adventure games, this is how it is looking now, I intend to add some characters and maybe some text.


Edited by Otto - 25 November 2013 at 3:08pm
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philippejugnet
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Quote philippejugnet Replybullet Posted: 25 November 2013 at 3:45pm
:D! :3:3:3:3 ^^!my turn! :D
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Unison
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Quote Unison Replybullet Posted: 25 November 2013 at 5:08pm

Hm.. I'm not very familar with so few colors. Tried my best, but don't know if I want to continue :|

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Mrmo Tarius
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Quote Mrmo Tarius Replybullet Posted: 26 November 2013 at 3:50am
What I have so far...
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Otto
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Quote Otto Replybullet Posted: 26 November 2013 at 3:56am
My progress so far
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Quote Damian Replybullet Posted: 26 November 2013 at 6:41am
Originally posted by philippejugnet

:D! :3:3:3:3 ^^!my turn! :D

Woah, thats a pretty amazing start. Can't wait to see it finished.

Otto, that also looks really good so far. I'd say the guys arms are a bit short though.

Mrmo Tarius, haha awesome. Reminds me of Herby :) Get some ramps and sand dunes in there though!

Edited by Damian - 26 November 2013 at 6:42am
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AlexHW
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Quote AlexHW Replybullet Posted: 26 November 2013 at 7:03am
a lot of great entries already!
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Otto
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Quote Otto Replybullet Posted: 26 November 2013 at 11:41am
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Pringles
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Quote Pringles Replybullet Posted: 26 November 2013 at 12:45pm
Here's mine. I'm sort of thinking of the old racing games where sometimes you had the dashboard panel with the steering wheel and gauges that never moved.

Lots of changes to make, I'm going to see if I can squish it into a 160x144 size of the original gameboys...



Edited by Pringles - 26 November 2013 at 12:45pm
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clefairykid
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Quote clefairykid Replybullet Posted: 26 November 2013 at 2:09pm
huhuhu decided to at least try a game mock up for the first time, as you can see I don't cope well with using only a few colours c:



My biggest weaknesses at the shading of the palm fronds (just can't figure out how or what colour will make it work!) and adding a character (I don't really like doing humans and animals much, and I've never done it with highly restricted colours before so I don't know what I'll do there).

Wouldn't mind adding some animation, or maybe changing the frame area up a bit, perhaps floating coins but that seems pretty cliche XD And maybe rocks for jumping over? Apologies for making totally awful use of the colours provided OTL
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Yielmo
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Quote Yielmo Replybullet Posted: 26 November 2013 at 3:51pm


another progress report.. please give feedback :)

determined to finish this one

Edited by Yielmo - 26 November 2013 at 3:51pm
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Lordofsax
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Quote Lordofsax Replybullet Posted: 26 November 2013 at 4:15pm
After seeing some of the stuff in this thread I really want to take part. I've also lost a significant chunk of my afternoon to my mockup. I'm going for a street fighter like fighter stage.



Has anyone got any advice on making the distinction between the background and foreground more notable near the ruin?
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Quote DatMuffinMan Replybullet Posted: 26 November 2013 at 7:03pm
I'd recommend making the foreground brighter, not darker, than the background behind the ruin, aside for some shadows. Now it looks like shrubbery directly in front of the viewer, with the ruin and bg all on one surface some ways back.
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failureboy
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Quote failureboy Replybullet Posted: 26 November 2013 at 7:59pm
@ Yielmo, I think the circular crater might look better if it's flattened a little. Also, assuming you're gonna add some critters, the trick will be to make them stand out. This may mean reducing the color count on the ground.   I like what you've done so far, though.
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ultimaodin
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Quote ultimaodin Replybullet Posted: 26 November 2013 at 11:41pm


Plan on doing 4 screens that actually connect. Working on thetiles at the moment.
The world is but a shadow of emotion, cast in shades of grey.
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Mrmo Tarius
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Quote Mrmo Tarius Replybullet Posted: 27 November 2013 at 3:09am
Ramps! Sand dunes! :)

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Quote Cream Replybullet Posted: 27 November 2013 at 5:08am


Something cool.
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Quote CakeDrake Replybullet Posted: 27 November 2013 at 7:04am
What I have so far. I want some critique on this.
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Quote Lordofsax Replybullet Posted: 27 November 2013 at 7:19am
Now that you've said that I can't unsee it. Thanks for the advice.
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Quote Sir_Veillance Replybullet Posted: 27 November 2013 at 9:26am
Mrmo Tarius, it's coming along beautifully, but along with those sand dunes and ramps, got any vultures up your sleeve?
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Quote mrsimons Replybullet Posted: 28 November 2013 at 12:15pm
Gonna make a weapon probably, or a bigger canvas...


Edited by mrsimons - 28 November 2013 at 12:15pm
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Quote Naimad Replybullet Posted: 28 November 2013 at 1:54pm
Otto, why does he have a staple remover?

Edited by Naimad - 28 November 2013 at 1:54pm
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philippejugnet
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Quote philippejugnet Replybullet Posted: 28 November 2013 at 3:10pm
tiny update
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xLatte
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Quote xLatte Replybullet Posted: 28 November 2013 at 3:51pm


Still has a long way to go, but the level is mostly complete.
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Quote a3um Replybullet Posted: 29 November 2013 at 12:39am
a little palette test



Edited by a3um - 29 November 2013 at 2:35am
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Quote Gecimen Replybullet Posted: 29 November 2013 at 2:31am
I love it when a challenge brings too many competitive pieces.
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Mrmo Tarius
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Quote Mrmo Tarius Replybullet Posted: 29 November 2013 at 2:39am
Let's hope that vulture can fly away FAST :)

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programgamer
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Quote programgamer Replybullet Posted: 29 November 2013 at 9:56am
And here's my participation!
Edit:


Edited by programgamer - 29 November 2013 at 10:12am
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Quote jalonso Replybullet Posted: 29 November 2013 at 10:35am
Originally posted by CakeDrake

What I have so far. I want some critique on this.


I really like where you are going. The type is ugly and you could use a bit more pizazz here and there. Maybe the GUI can deliver.
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Every entry is great guys, kutgw.
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Quote Nevercreature Replybullet Posted: 29 November 2013 at 11:36am
I'm preparing a mock up too. This palette is awesome.
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castled
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Quote castled Replybullet Posted: 29 November 2013 at 3:44pm

"Sim City 2000 B.C."
I hope I have time to finish it...

Loving the rest of your WIPs here.
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Quote jalonso Replybullet Posted: 29 November 2013 at 4:32pm
Originally posted by castled


"Sim City 2000 B.C."
I hope I have time to finish it...

Loving the rest of your WIPs here.


You have time to make the screen smaller ;)
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Quote castled Replybullet Posted: 29 November 2013 at 11:57pm
Originally posted by jalonso

Originally posted by castled


"Sim City 2000 B.C."
I hope I have time to finish it...

Loving the rest of your WIPs here.


You have time to make the screen smaller ;)

Yeah I should probably do that :)

Edited by castled - 29 November 2013 at 11:57pm
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philippejugnet
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Quote philippejugnet Replybullet Posted: 05 December 2013 at 11:17am
no more time for me :3
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Quote AlexHW Replybullet Posted: 05 December 2013 at 11:40am
where did the sky go?
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