Some of us received jal's real book.
A pair of A's are smoother than a pair of B's.
I think that I'm the only one that remembers that. XD
Haven't you received a copy of jal's latest book? It's titled 'When used properly, punishment eliminates or reduces misbehavior. Learn the best techniques for nosy Pjers'.
He's senile, that's not really a secret.
Not only does he ignore my question but he also posts randomness...
Tell me your secret Jal :P
Happy Black Friday's eve everyone!
Who played axiom verge in here?
undertale's art is p. deece huh
Ad günün mübarək for yesterday, Jeremy!
At least >1200x1700. I think I read about a limit somewhere sometime, can't remember.
Ok. That's good to know, because I might be pushing close to that soon, based on the size of my .gal file.
Alles gute zum Geburtstag, Jeremy!
Greenie always says 2.5megs is the max allowed.
Maybe its true maybe not, only Green knows :/
Be aware that any submission over 1meg will raise flags because to make a pixel over 1 meg is a lot of work.
Also, is overly wide (788px, I think) then it just looks ugly from a presentation standpoint because it would get cutoff.
Uh, quick question: is there a maximum size limit for a submitted piece on this site? If so, what is it? I know for the preview pic it's 10KB, but about the main pic?
Cumpleaños feliz Jeremy!
Bon anniv' Jeremy!
Happy Birthday Jeremy!
Happy Birthday, jeremy!
Happy Birthday Jeremy!
Is it jeremy's BDay? Is so,
NICE STUFF!!! I LOVE IT!
And Happy Birthday, Jeremy!
Happy Birthday jeremy!
Also cool thingy I found https://www.youtube.com/watch?v=upFiG8NkBsU I think Tim Jonsson did the art (happy birthday to him too)
I was actually just trying to make it low gravity all space-like but yeah I guess it does feel like Cave Story. Thanks!
Hey those graphics are ripped! I know I've seen them somewhere before!
Cool game though, the platforming feels solid to me. Has the floaty-ness of cavestory, I think.
Hey guys. I'm still alive. I made a thing but I'll probably burn out again before I can make anything of value. WAD and right-click. The neat stuff is obviously from SMB
He's wearing it, but just the smart ones can see it.
I haven't been on here in forever. Real life and university really took a toll on my time.. However, how's everyone doing?
Oh my, thanks for sharing Friend!
I enjoy the bold colors!
Where's the tophat?
interesting, you said boring, but i find the palettes is what draws me to these scenes. i know some of the color choices are archaic like the greens in that scene you pointed out is really cheesy and 90's. but i just find the boldness refreshing and orgasmic at times. it is oversaturated but somehow its not that garrish. but it'd be so fun to try palette mods :D thanks for the thoughts
@airstyle and jal id like to say more but im on 0 hours of sleep and dont wanna die
Those backgrounds are rubbish! I can't believe you wasted my high status pixelartist time even posting that. Tsk! [Insert emoticon with fancy monocle and tophat]
No but kidding aside, the backgrounds are very close to being great. The biggest problem is that the colors are pretty boring, theres a lack of unity in the scenes. I realize that there were probably color limitations on the hardware, but I'm looking at it from a purely artistic standpoint. Some pallete adjustments would really help these scenes out. My favorite one is the one with the bear holding a kid in the background, but everything is just incredibly saturated, its a little hard on the eyes. The greens are too green, blues too blue, and brown is too brown/yellow. This isn't noticable in some of them, I think mainly the greeens and blues are too vibrant.
Anyway, just my two cents
It seems to me that in terms of games, in an effort to make pixel art more versatile, extra tools will be used in order to save time. The extra gradient applied to the floors applies a smoother look to the shadow without taking too much effort, or colors. Your artists are great but don't try to kill them. Make their jobs a little easier.
I'm not sure what to say, however, on the clear flipping of some of assets within the scenes, where the shadows are reversed on each side of the room. That does make the artist's job easier, though. Besides, where you're spending most of your time trying to figure out the right combination necessary to run your opponent through with your katana, the background hardly matters anymore.
I don't know what you mean by that and maybe its a bit unfair for you to clump pixelartists by 'status'. That's a style of pixelart within the larger pixel scene. Like everything half will like half will not. Not coming down on you just discussin'
i believe many high status pixelers on here might trash some of its asthetic qualities. but then again, i find the pixeling really unique and those types of palettes are not seen anymore
It all looks beautiful to me.
what do you all think of the samurai shodown 2 stage artwork? It's at the bottom of this page snk.wikia.com/wiki/Samurai_Shodown_II
Happy pills :D
All of those look neat, but if that roped giant has a whittling knife, why doesn't he just whittle through the root behind him to get away?
I... came home PLASTERED last night, saw my bookmark for Pixel Joint, and knew better than to click that link!
I'm learning and growing everyday as well, greeniepants.
I'm afraid I'm going to have to disappoint the chat because my happy pills keep me chilled, mellow, and placated. I don't give as many fucks as I used to. XD
So yeah... not sure what to tell you. Chat's going to have to find a new firestarter to spark thing up around here.
In other news! Anyone we know?
Fine, but chat needs you :/
Sup. How's everyone doing?
Interesting find, Manupix.