Ooooh ok, sorry about that! I thought something was messed up when I was comparing what was showing up on the front page to the "Newest Pixel Art" section of the gallery.
@showtime, I added your awesome sprite ani yesterday and it was on the front page for sure.
Its likely that another Mod added pixels soon after me and that's why it left the fron page.
Hey sorry to bother y'all, but I was super excited to post this animation on PJ and made sure the preview animation is less than 5k and I don't think it ended up showing up on the front page. I remember seeing someone else having issues with something similar a while back, and from what I recall it's a known bug? Maybe something to do with editing stuff too much?
Guess what ends forever this coming Friday?
Like the modern social networks, this is the kind of greatness the devil would invent to ruin lives.
I love it when (x) pops up in the tabs.
Well done, man! Thanks.
Dope. Nice job. Def something we needed.
And it looks more dead than alive :P
That's kinda nice but a little reduntant. I mean... we do have a chatroom. irc://irc.slashnet.org/pixeljoint
Hey guys, remember I was talking about PJ chatterbox live-updater? Well, here it is.
What it does:
1. Refreshes the chatterbox once in ~30 seconds.
1.1. Detects new messages and adds them to page with distinct border.
1.2. Detects edited messages also.
2. Can play a sound when something new comes in.
3. Can display notification about new messages.
4. Can update "Random Pixel Art" block to the right once in ~5 minutes.
Well, I think what also helps it nowadays is that its image quality is aided by mondern rendering tech, so that you can take imaginary advantage of this art style without much downsides hurting your eyes.
And I like talking about this stuff: this game's approach on pixel art for 3d is the anti-thesis of how I look on it. I've come to appreciate this strange relationship. Obviously it works nicely within its own scope. It relies on textures, complemented by some post processing. This invites AA and dither to pack in more detail into the tiles, and goes well with a gritty grungy theme. It might even be so that this art style very much favourably counter-acts the flatness of the big textured tiles.
In my fiendishly self-serving pixel policy, I will mention though, I'm reminded of the problem how to portray night life scenes. You see, in art portraying night life, especially in games, often it's not your goal to portray it in very realistic lighting conditions. That would mean hard to see, little light, low contrast saturation, rather bleak. Aside from some special stylization or horror genre, what you generally rather do is make it colourful but shifted within hue spectrum to indicate night time, together with various light effects. I kinda think similar to this logic about gritty grungy theme, that it's not absolutely necessary to actually mess up clusters and make things hard to read with too much detail & object blending, when aiming for a messy / organic scene look.
Yes indeed, pixel art techniques are excellent at tricking the eye and imagination. And for this mysterious reason, when I look at this now, I don't know why, but it looks contemporary to me. Its restrictions even have a lot of reasonable merit in gameplay and technical implementation. I mentioned this on occassion, but I really do have zero nostalgia. Pixel art was never a thing for me before I started getting involved here not so long ago. I would guess that's true for 99% of generation Minecraft too. As far as looks go, this game here totally kicks Minecraft's ass though. holy hell.
@RAV: Well, main thing that is wrong with you is... imagination. :) When you see "pixel clunky stuff" your brain adds additional layer of recognition due to lack of details, constructing more detailed image. It looks more HD just because recognition operates on your terms what should look good and how and in general produces better feel of image. The more detailed original image, the less additional recognition involved, and the less your brain adds details that are not here, but you want them here.
kinda hilarious but.... once again, somehow this pixel chunky stuff too looks more HD to me than a lot of the supposedly genuine HD. I dunno, maybe something wrong with me. ;p
It's amazing. Also, it gotta be said, the "messy" pixels go along well with the theme. It's always a pleasure to see how much you can do with so "little". And clever reinterpretation on the Doom thing with that Maya mythology spin.
Man, I really dig that game's atmosphere. I love its restricted yet detailed graphics
Nah, not delver, you have a gun. It's similar though.
edit: Finally found it by googling "wolfenstein html5"
Does anyone remember this game? I think it was posted on pj news. It was 3d with pixel art textures, first person shooting, 2d sprites for enemies. Kinda like wolfenstein 3d. I don't think you look up and down, only left and right. Good pixel art.
Flights of Fancy (only 5min)
Rivers and Tides
A Portrait of Philip in 12 parts. (about composer Philip Glass, but other artists throughout including Chuck Close)
All of those are on Youtube.
I really suggest watching all of the TateShots videos on the Tate youtube chanel, the studio visits are interesting as well. You can get a wide variety in short but interesting doses.
At first I thought that's a poem, and was like Woah, that sounds deep!
exit through the gift shop
the art of the steal
beauty is embarassing
cave of forgotten dreams
liu xiaodong: hometown boy
+the mona lisa curse
+the art21 series
Anyone got any recommendations for art documentaries?
We moved the skype chat to discord if anyone wants to join https://discord.gg/TA834F9
(So after seeing Peyton's post I had an urge to find white chick and photoshop dreadlocks to it, but I'm lazy, so I've just posted a message in skype chat. Finlal delivers)
You're welcome, Soup.
Anyone else catch the random video posted from the PixelJoint youtube?
The curse fell upon me this time. I didn't even see my animation on the front page.
if i see another white chick with dreadlocks at my college im gonna freak the hell out
clusters clusters clusters
@CritiqueMyWork: It's big not only because of several inspections support, but for usability, so user can easily focus the area.
@Surt: Wheel-zoom probably ain't gonna happen. :)
It was marked truecolor because bug.
The tools is updated, there's a bunch of changes, so check them at the changelog :D
Themes are a good addition, i prefer the old one. Also, i think the input box is too big, most of the times you are going to introduce a single line anyway. What do you think?
Surt, if you were wondering about GIF being analysed as true colour:
GIF is actually able to display more than 256 colours at a time.
This is only works for animations - every frame can have its own 256 colours, once you start combining them (assuming you do not update the whole canvas size), they add up to a total of more than 256. Therefore, it can be used for true colour images.
Nonetheless, I just tested it. Even a GIF with an indexed palette is being called true colour. Not sure if one could call those true colour.
Why is GIF "true color"?
Mousewheel to zoom preview would be nice.
All fixed. The tool is pretty much feature-complete and there's only interface polishing left to do.
UPD: Also added theming support just for fun. Dislike new design? One click and you have somewhat same design as old version :D
He's come for the quarterly insect inspection to ensure your insects are up to code.
Insector sounds cooler.
And also may have a second meaning because of the bugs.
Everyone shut up with whatever you were talking about because we just had a combo in the chatterbox!
@Yanrishatum: Excellent, partial transparency works now, and it even says what the underlying colours are even if they're 100% transparent.
Bug: I can't scroll the colour list (div .colorsInfo) because its height gets set to some ridiculous amount (probably automatically enough to fit all the colours) so it doesn't get a scrollbar of its own and the rest gets hidden because .inspection has a max-height and overflow:hidden. So, .colorsInfo's own overflow-y:scroll never actually gets to work, because as far as that container sees, it's big enough to not have overflow.
Suggestion: t would be nice if the colour was highlighted in the image if the cursor was anywhere over its row, rather than just over its Usage.
And lastly: The page title and header say "Insector" in them instead of "Inspector" :]
Looks at the repo I thrown in. There's file `pnghxjs.js`. It's already compiled lib and does all the stuff out of the box. There's `scanPNG` function in main.js that shows how I manage it.
(also yay, my script with autoupdating of chatterbox working!)
So your PNG lib is a transpilation of the Haxe format.png library?
I'll give it a try.
Looks like deflate isn't supported under JS.
@eishiya: Welp, added support for transparency variations. Also moved the file browser button to the left. And added reverse-animation checkbox. Because why not? :D Changelog updated.
UPD: Also I released all of the code to public domain. https://github.com/Yanrishatum/PJImageInspector
UPD2: Don't mind this UPD, it's just a test of userscript that autoupdates chatterbox. Still testing. Yep. Still testing. Uh-huh. Done. Now I wait. >:3
@surt: JS libs? No. Haxe libs? Yes. Can provide. (Inspector use Haxe PNG decoder and as far as I remember it does support indexed PNGs)
Browse file button should probably be moved to the left. Just tested Drag&Drop on Firefox and it seems to work... Browser version? OS?
I was designed this tool to work with only 100% opaque, or 100% transparent... Well, it's time to rewrite some core parts to make it work with semi-transparent data.
@Yanrishatum: I think it would be nice if the colour entries for transparent colours said "Transparent" instead of being blank.
I keep clicking the Browse button instead of Inspect when I paste a URL instead of browsing for a file. Maybe make the Inspect button stand out more visually?
Dragging a file doesn't seem to work in Firefox.
When I inspect this image, which has many levels of transparency, all the partially transparent pixels become either fully opqaue or fully transparent, which also makes the colour count way off. The old inspector is able to detect partial transparency (including in that same image), which is very useful since that's against PJ's gallery rules.
Oi, you seem to know about js and indexed images.
Know of any js librarys for both the reading and writing of indexed PNGs?
This compilation way too incomplete >:3 Wilhelm Scream used even in modern movies. And games.
Fun fact: When first implemented, warp zones in Pocket Kingdom were triggered to make a Wilhelm Scream when player enters it and teleports to another location. It was funny first 30-40 times, but then it became a bit annoying.
Gallery full of colour reductions with a few post effects.
After being called out at Pixelation he posted his method here.
Removed the one I found the actual source for but left the rest in his gallery.
I'm pretty sure I reported his frog when he first submitted it, but then as you can see the mods let heaps more into the gallery.
what did he do