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Sploder @ 8/2/2013 19:51 commented on Robot Run/Idle Cycles

I have to say, as smooth as the run cycle is, the way the highlights on the chest move end up looking more like a "breast-physics" jiggle than like a solid metal surface.



 
Sploder @ 3/29/2012 20:00 commented on Metal

Pretty much what MikauKahn said. Fornace hasn't even posted any changelists anywhere, as far as I know.

What is even the point to the update?



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Sploder @ 10/3/2011 02:17 commented on Villain's Adventure

Hnnnnng

Also, that medic is so awesome.



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Sploder @ 6/2/2011 11:30 commented on Hill in the Woods

Your color edit looks really nice and all, but it has a different atmosphere.



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Sploder @ 5/30/2011 01:16 commented on War Machine

With all those angles, it almost looks like an old shmup boss ship.

I also think that the preview is a bit more interesting, what with those awesome red light lines.



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Sploder @ 5/10/2011 15:29 commented on Ragekip

In Russia, Mudkipz hate you.

Good work; one of the lines on the tail could be improved a bit, though.



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Sploder @ 5/9/2011 10:11 commented on Boby's Adventure Mockup

I'm thinking he background is too noisy, so it detracts too much attention from the foreground, especially in the second shot (where the background is also a bit too saturated).

Aside from that issue (and some of those mentioned by others), it looks good. I really love that foreground tree.



 
Sploder @ 3/7/2011 01:32 commented on Sib Hashian

Some pretty good entries this week. It was a bit of a hard vote.



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Sploder @ 2/22/2011 17:53 commented on Prelude Mockup

It looks really nice, though I'm thinking the inside of the cave might be a little bit too noisy.



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Sploder @ 1/31/2011 10:23 commented on Touhou - Mini Momizi

@Victor Rojo, here's the palette you asked for. img248.imageshack.us/img248/7580/tempvm.png

The finished image I posted includes one extra color in the sword that I forgot to recolor when I recently changed a bit of my palette.

@ Everyone else, I'm somewhat surprised that the shield is the most "popular" part. But thanks everyone!



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Sploder @ 1/30/2011 13:02 commented on Hope

Wow, that's pretty smooth.

How many frames is it?



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Sploder @ 12/1/2010 19:35 commented on Paper Octorok

The shading on the snout looks a bit weird, and you could probably AA the eyes a bit.



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Sploder @ 11/19/2010 14:22 commented on Rokkuman!

I think the face and left leg look kinda weird, but this is pretty nice. Love the design.



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Sploder @ 11/18/2010 17:04 commented on Velito Candle Samurai

Hoh, whoa! What a great idea!

I love the all the character designs here.

Though the shading on Bembo is looking kinda odd there.



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Sploder @ 11/15/2010 11:13 commented on (Battle)Shaman - FE7x

I think his dodge animation looks a bit more like he's just blocking. His right arm also seems a bit long in that pose.

Otherwise, though, this looks really good, and fits the style just as well as your other ones. And looks better than FE6/7, but that was the point, anyway.



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Sploder @ 11/15/2010 10:49 commented on S-T

Wow. That's a seriously awesome design.

I'm not so sure about your color choices, but the actual design is really great.



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Sploder @ 4/30/2010 15:39 commented on Krystal

This looks familiar. I bet we could both do much better now, if we wanted to.



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Sploder @ 11/9/2008 19:40 commented on Heli Animation

Here I am. I haven't put anything up yet though.

The sprite's good, of course.